
Your armies rush from battle to battle, and always with you: the practical MAXI PLUS bag from Feldherr. It is a good choice if you want to store and transport your infantry troops and vehicles/monsters. Whether you're fielding miniatures from Games Workshop like Warhammer 40.000 or Age of Sigmar, or other tabletop and board game systems such as Zombicide and Descent, most infantry models on bases up to 32mm will find a safe home here.

The small but productive town of Rio Sonora has enjoyed relative anonymity over the years allowing it to grow in peace and prosperity. A recent influx of visitors from across the border of Mexico and the Arizona Territories has shattered this peace. Now many outlaws have used the town as a place to hide out and lay low meaning that in an inevitable influx of Lawmen and Union Agents has followed close on their heels. Now the streets of Rio Sonora run with the blood of innocents as well as the not so innocent and gunfights and all-out skirmishes tarnish this once vibrant oasis in the Mexican desert. Those who still call Rio Sonora their home either have no way of moving or are too stubborn to stay. This Warcradle Scenics Rio Sonora Scenery kit contains six multi-part buildings.
Rio Sonora Town Set
$160

Out of Stock
<p>Beings from another dimension, Super-human arch-villains, deranged cyborgs created by the government - whatever your nemesis you can rest assured they will take their fight to the streets, in broad daylight to maximise any collateral damage! It is your job, brave heroes, to defeat them without levelling half the city. Good luck! <br /><br />This 28mm - 40mm scale Warcradle Scenics Supercity Scenery kit contains seven multi-part buildings.</p>

Out of Stock
The dark and narrow streets of Dunsmouth, Rhode Island is home to a small fishing community. Typically in communities like this everyone knows everyone else's business, but not in Dunsmouth. Here people keep themselves to themselves and there is a constant state of tension and paranoia that hangs over the town like a cloying mist. The well above average number of unexplained disappearances seem to go uninvestigated by the authorities and the inhabitants tend not to discuss such things with outsiders, if they take the time to talk to them at all. Dunsmouth is not a place to take a summer vacation, in fact you would do well to give the place a wide berth.

Out of Stock
The dark and narrow streets of Dunsmouth, Rhode Island is home to a small fishing community. Typically in communities like this everyone knows everyone else's business, but not in Dunsmouth. Here people keep themselves and there is a constant state of tension and paranoia that hangs over the town like a cloying mist. The well above average number of unexplained disappearances seem to go uninvestigated by the authorities and the inhabitants tend not to discuss such things with outsiders, if they take the time to talk to them at all. Dunsmouth is not a place to take a summer vacation, in fact you would do well to give the place a wide berth.
Dunsmouth Dock Set
$160

Out of Stock
The mists curl and eddy around the dark village as a gentle breeze disturbs the deserted streets. The only sounds are the crows who gather on several roofs. Shadowed figures move in the darkness, hollow-eyed inhabitants of a once-thriving market town. What evil could have wrought this change? What will you find lurking in the gatehouse at the edge of town? The Gloomburg range of 28mm scenery is ideal for all kinds of fantasy wargames and will allow you to create great play areas for your armies to battle in.

Out of Stock
The mists curl and eddy around the dark village as a gentle breeze disturbs the deserted streets. The only sounds are the crows who gather on several roofs. Shadowed figures move in the darkness, hollow-eyed inhabitants of a once-thriving market town. What evil could have wrought this change? What will you find lurking in the gatehouse at the edge of town? The Gloomburg range of 28mm scenery is ideal for all kinds of fantasy wargames and will allow you to create great play areas for your armies to battle in.
Gloomburg Sprawl Set
$160

On the edge of town sits the industrial district of Augusta. This collection of small factories, warehouses and depots are busy by day and all but abandoned by night. When the sun goes down the dark alleyways and abandoned lots are rife with illicit activity, squatters, and criminal elements. But it doesn't end there, things move in the shadows, shapes flow just out of the corner of your eye and if you stand very still you can hear a slow rhythmic thrumming of a vast machine beneath your feet...

Solid defences and thick walls are as good as another entire regiment of Infantry. Across the known worlds bunkers, foxholes and towers form the backbone of any defensive emplacement, and will make the enemy think twice before attempting to assault it without orbital bombardment or heavy tank platoons in support. Just ensure you have a good supply of ammo and keep firing.

With the Mega Brush Set, you get the very best Wargames Brushes available - fulfilling every aspect of painting. Includes Wargamer range brushes with natural fiber bristles - best quality brushes in a hobby industry! <br />10 top quality, hand made brushes - a specialized brush for any type of task!
Mega Brush Set
$90

When negotiations between the Factions of the Dystopian Age break down or when only conflict will settle a dispute fleets clash. This can happen anywhere across the globe and in the heat of battle many a Captain has been caught out by a sandbank or tidal Island. Some larger islands even have modest fortresses and gun emplacements built on them to add protection to the secrets and supplies that lie within.

The battle is raging. Mighty guns fire deafening volleys. Exploding barrel bombs burst metal. Fire vaporizes the water. Thanks to this robust Half-Size Case 90 you will not have to worry about your models anymore. Two Half-Size foam trays give your miniatures from the Starter Game enough space to store them all.

Get your army painted to a high standard in just 7 days as Brandon Palmer, multiple tournament best army winner, shares with you his techniques for painting a winning army. Featured techniques: - Airbrushing <br />- Quick masking<br />- Assembly line painting<br />- Vehicle weathering<br />- Basing<br />-Theory behind creating a world class painted army....And so much more!<br /><br />Multi-region DVD (NTSC)

The best wet palette there is - superior quality and custom-designed to keep your Warpaints preserved perfectly smooth and creamy! The Wet Palette comes with 2 sheets of hydro foam and 50 hydro sheets. Special inner layer design can hold up to 6 Wargamer brushes and 10 Hobby brushes from The Army Painter range.
Wet Palette
$40

Out of Stock
The dark and narrow streets of Dunsmouth, Rhode Island is home to a small fishing community. Typically in communities like this everyone knows everyone else's business, but not in Dunsmouth. Here people keep themselves to themselves and there is a constant state of tension and paranoia that hangs over the town like a cloying mist. The well above average number of unexplained disappearances seem to go uninvestigated by the authorities and the inhabitants tend not to discuss such things with outsiders, if they take the time to talk to them at all. Dunsmouth is not a place to take a summer vacation, in fact you would do well to give the place a wide berth. The perfect addition to the Tillinghast Manor.

<p>These spectacular and highly specialised dry brushes give ultra-realistic results and very smooth coverage – revealing every detail of your miniature with ease.</p><p>The brushes are versatile and can be used for both large models, terrain, and vehicles as well as any normal-sized model. The results and effects, you get with these Masterclass Drybrushes, far surpass that of any normal drybrush.</p>

<span style="color: #4a4a4a; font-family: lato, sans-serif; font-size: 16px; background-color: #ffffff;">Brush your beasts!</span><br style="box-sizing: inherit; color: #4a4a4a; font-family: lato, sans-serif; font-size: 16px; background-color: #ffffff;" /><br style="box-sizing: inherit; color: #4a4a4a; font-family: lato, sans-serif; font-size: 16px; background-color: #ffffff;" /><span style="color: #4a4a4a; font-family: lato, sans-serif; font-size: 16px; background-color: #ffffff;">This special Dungeon Dwellers: Monster Colors paint set includes six all-new half-ounce (.5 oz) bottles of Reaper Master Series Bones Paints. These high-coverage paints work perfectly on metal, resin, or plastic models. Perfect for beginning and advanced painters!</span>

The set fits exactly into the original board game box for the "BattleTech: Clan Invasion" Box Set from Catalyst Game Labs. Provides space for all seven plastic miniatures, the additional OmniMechs standees (alternatively the corresponding plastic miniatures) and the rest of the game material from the starter box. All cards also fit with sleeves. The Record Sheet Booklet, Clan Invasion Primer, Reference Sheet, the Paper Maps, the Novella, and the Rulebook are placed on the foam topper.

The idea behind the Pod Bunker is to assist the tactical advance of troops - contrary to the traditional role of fortifying established regions.
Pod Bunker
$24

Designed to improve gameplay of the board game, it is made of high quality HDF and has a beautiful overprint on the bottom and at the sides. For those who consider the sound of rolling dice too noisy, it comes with a matched piece of felt which can be attached to the tray. It can be assembled without glue. The tray can hold dice, reduces mess on the table and, most importantly, makes rolling the dice more fun.

The Armored Train is modeled in 15 mm, and is geared towards the Flames of War crowd. The miniature soldier is pictured for scale purposes only. In the second world war, the engine would have had two tenders and would have been placed in the middle of the coaches. The gauge of the wheels is set at 12 mm so that it will fit on a TT scale track. The Train and Tender measure approximately 6 1/2" when put together. It comes in 8 pieces and will require assembly.

<div style="font-size: medium; font-weight: 400;">PREDATORS AND PREY<br /><br />A Clan Jade Falcon invasion force is en route to eradicate the Steel Wolves, but it's true mission is the subjugation of the Republic of the Sphere. Constrained by an imposed peace for decades, the Falcons embark on their most spectacular war in generations, and their lust for blood runs hot... Siblings Malvina and Aleks Hazen are Jade Falcon's best and brightest MechWarriors. Each achieved high command at a young age, and their bond is strong, but so is their rivalry. While Aleks believes warriors should protect the weak, Malvina is obsessed with dark visions of power and glory. If the leader of the Clan is destined to rule the Inner Sphere, then Malvina's first step toward seizing that role for herself is to conquer the Republic...or utterly destroy it.</div><div style="font-size: medium; font-weight: 400;"></div><div style="font-size: medium; font-weight: 400;">On Skye, Tara Campbell faces a major invasion with too few Northwind Highlanders to beat it back. Some in the Planetary Council want to negotiate with the invaders to spare Skye the frightful carnage already wreaked on other worlds by the Falcons' inexorable advance. Now Tara, the Republic's greatest defender, finds herself fighting dissension at home when unity is needed in the face of Skye's greatest crisis...</div>

<h2>A DESPERATE FIGHT</h2>Under assault and ill-equipped, Alkalurops has come apart since the loss of its communications grid and the inability of the Republic of the Sphere to re-establish it. But in a universe of powerful players, a leader has to grab power fast if she's going to survive...<br data-mce-fragment="1" /><br data-mce-fragment="1" />Grace O'Malley's people are valiantly making a stand against Hansen's Roughriders, a band of mercenaries destroying everything in their path. Badly outnumbered, her forces need real BattleMechs operated by trained MechWarriors. And they're not going to be easy to afford, especially since the big mine owners refuse to offer any funds for planetary defense. But Grace will not surrender her homeland, no matter what the price.<br data-mce-fragment="1" /><br data-mce-fragment="1" />Even though the ragtag locals are putting up a surprisingly good fight, Loren Hansen remains confident he can defeat them. What he doesn't count on is an opponent determined to write her planet's history in the scorched wreckage of the battlefield...<h2></h2>
Patriot's Stand
$22

<h2>PAWNS ARE MEANT TO BE SACRIFICED</h2>After his victory on New Aragon, Duke Aaron Sandoval has the embattled Republic in his debt. But Sandoval's hidden agenda has more to do with his own power than any loyalty to the Republic of the Sphere, and he'll spare no expense to achieve his ultimate goal.<br data-mce-fragment="1" /><br data-mce-fragment="1" />When the Duke becomes the target of an assassination attempt, he realizes his efforts to build a coalition against the invading House Liao are failing. Many planetary governors prefer capitulation to war. What he needs is a new ship and a new approach.<br data-mce-fragment="1" /><br data-mce-fragment="1" />To launch his campaign, Sandoval sends his nephew Erik, fresh from the front lines of the campaign against the encroaching Capellan Confederation, to Shensi. His job is to convince the governor to join his uncle's alliance instead of making peace with Liao. Although Erik is honored to be the Duke's strong right hand, he's convinced that Aaron's arrogance is getting the better of him. But what Erik doesn't yet realize is that his own uncle will sacrifice anyone to achieve his dreams of glory...even a member of his own family.
Fortress of Lies
$22

<h2>A SPARK OF REBELLION</h2>When the Republic of the Sphere was established, it absorbed a quarter of Capellan Confederation space. Now that the crippled Republic is embattled everywhere, the Confederation Chancellor sends an operative into former Capellan territory to nurture the seeds of rebellion. Freedom fighter Evan Kurst has resisted the Republic's 'benevolent occupation' of the world of Liao for as long as he can remember. He has fought side by side with agents from the Confederation, and rallied other fighters to the cause. Until now, his efforts have been in vain. But amid the chaos of the interstellar communications blackout, Kurst sees a new chance to liberate his homeworld and return it to its rightful rulers. The Chancellor's support is assured, and embodied in the person of Mai Wa, the operative sent to ensure Kurst's success. But Mai has betrayed Kurst before, and his biggest problem remains knowing whom to trust in a world where today's ally is tomorrow's enemy.<h2></h2>

<h2>TARGET: TERRA</h2>The world of Northwind has been ravaged in the fierce battle between the Highlanders and the Steel Wolves, and now the Clan warriors have set their sights on Terra. The fate of the birthplace of humankind now rests in the hands of three very different MechWarriors:<br data-mce-fragment="1" /><br data-mce-fragment="1" />Ezekiel Crow: Betrayer of the Highlanders?and on the run from both political and military enemies.<br data-mce-fragment="1" /><br data-mce-fragment="1" />Anastasia Kerensky: Ruthless leader of the Steel Wolves?and if she has her way, the next Conqueror of Terra.<br data-mce-fragment="1" /><br data-mce-fragment="1" />Tara Campbell: embattled Countess of the Northwind Highlanders, and Terra's only hope in its most desperate hour.<br data-mce-fragment="1" /><br data-mce-fragment="1" />A desperate three-way race ensues to see who will be the first to reach Terra, and who will ultimately claim it?<h2></h2>

<h3>LYING IN WAIT</h3>The Highlanders defeated Anastasia Kerensky the last time she attacked Northwind, although she retreated with most of her troops intact. Now dispersed among several planets, the Highlanders will need a bigger edge if they are to end Kerensky's threat completely. A rumor places Anastasia Kerensky on Northwind. If that's true, the Steel Wolves must also be close by. Determined to locate them, Paladin Ezekiel Crow and Countess Tara Campbell order a reconnaissance, unaware that their enemy may be closer than they think.<br data-mce-fragment="1" /><br data-mce-fragment="1" />With her forces on standby, Anastasia believes there is little the embattled Republic can do to stop her from finally conquering Northwind. What she doesn't realize is that she has allies she never imagined, and enemies she never suspected.<br data-mce-fragment="1" /><br data-mce-fragment="1" />It's a moment of truth for Crow, Campbell, and Kerensky, when lies emerge from the shadows, and the fate of a world hangs in the balance.<h3></h3>

<h2>THE INNER SPHERE UNDER ASSAULT</h2>Since the failure of the interplanetary communications system, the decades-long peace brokered by the Republic of the Sphere has begun to splinter. Power-hungry factions such as the Steel Wolves are invading vulnerable worlds to establish their own rule. As a gateway to Terra, the planet of Northwind has strategic value making it a fiercely-contested target for the emerging factions springing up across the Republic, and Duchess Tara Campbell will not allow her home to fall into enemy hands. Offering military assistance, the Republic sends Paladin Ezekiel Crow and his fully armed BattleMech to help defend Northwind. MechWarrior Anastasia Kerensky, of the infamous Clan Bloodline, has set her sights on Northwind, and what Anastasia wants, Anastasia usually gets. But first, she must contend with the deadly politics of the Steel Wolves before embarking on a conquest that could lead to the very heart of The Republic itself...<h2></h2>

<h2>IN THE FALCON'S CLAWS?</h2>Skye struggles to rise from the ashes of the last Jade Falcon assault. Tara Campbell's Highlanders are limping back from battles fought all across the Prefecture. And Anastasia Kerensky's Steel Wolves have disappeared again. It's a matter of when, not if, the Falcons will renew their brutal assault, and Skye is unprepared.<br data-mce-fragment="1" /><br data-mce-fragment="1" />On the world of Nusakan, Landgrave Jasek Kelswa-Steiner appears to be Skye's only chance for salvation. Gathering his Stormhammers, he prepares to throw his force into the teeth of the Falcon advance. But will the cure be worse than the disease? Jasek passionately advocates a return to House Steiner, a political movement his father just as passionately opposes.<br data-mce-fragment="1" /><br data-mce-fragment="1" />Unfortunately for the Republic, desperate times call for desperate alliances, and the Jade Falcon force is still spoiling for battle. Clan Jade Falcon will not rest until Skye is conquered...or reduced to a charred cinder.<h2></h2>

<h2>THE SWORD OR THE PLOWSHARE...</h2>The destruction of the interplanetary communications net has isolated planets across the Republic of the Sphere. On Mirach, a widening schism in the military between those who would remain loyal to The Republic and those who would break away threatens the peace and prosperity that have lasted for generations. Once a formidable MechWarrior, governor Sergio Ortega now believes that diplomacy will win the day. His sons, Dale and Austin, are also stalwarts of The Republic and aspiring MechWarriors. Facing growing civil unrest, they urge a military show of force before events spiral out of control. But Mirach has no BattleMechs, and their pacifistic father is slashing military spending. But when power-hungry forces within the government begin plotting to overthrow it by any means necessary, including assassination, Austin must rebel against everything he's known to fight for the safety and freedom of Mirach, even if that means facing off against his own father...<h3></h3>

<h2>A UNIVERSE GONE DARK</h2>Months have passed since the interplanetary communications net was destroyed, isolating planets across the Republic of the Sphere and beyond. Achernar is one of the few worlds that still possesses a working Hyperpulse Generator Station, a device that enables communications across the galaxy, and a highly sought-after prize for the splintering factions of the Republic... After failing to qualify as an active MechWarrior, Raul Ortega finds solace in the Republic's military reserves on Archenar, and dreams of the day he might know the adventure and glory of real combat. The planet's Republic-loyal forces are supported by a loose alliance with the Swordsworn, a faction pledged to House Davion whose leaders have an agenda all their own. When the planet falls under siege by yet another splinter group, the Steel Wolves, who are intent on capturing the HPG station, Raul is called up to active duty. But when the Swordsworn desert Archenar in its time of need, Raul discovers there's little honor in the subtle schemes of treachery and the brutal realities of war...
A Call to Arms
$20

<h2>KNIVES IN THE DARK</h2>Captain-General Jessica Marik is holding the reborn Free Worlds League together by the might of her indomitable will, and has managed to keep all of the interstellar nation's foes at bay. But even the strongest and most inspiring leaders have chinks in their armor. After a personal tragedy, Jessica vanishes from the public eye, leaving no hand on the tiller of the fractious nation as multiple hostile neighbors drag them into open warfare. Beset on all sides, the League must navigate the flames of war with no direction from the top, leaving Warden-General Nikol Marik, Jessica's youngest child, in control of the League's military forces at a time when the nation needs her mother's leadership the most. Nikol steps up to the challenge, however, as this is the moment she has been preparing for her entire life. But forces in the shadows seek to capitalize on the chaos and bring the Free Worlds League to its knees from within. The threat of coups and assassins sets the League on edge as Nikol strives to maintain the unity her mother had fought so hard to achieve, even if it means putting herself in danger. But she is not alone. At her right hand stands General Wilburn Kirkland, commander of the Ducal Guard, Jessica's personal bodyguard regiment. Together they must discover who the League's true enemies are, and hunt them to the ends of the Inner Sphere if necessary...<h2></h2>
Hunting Season
$20

<h2>FLIGHT INTO THE UNKNOWN</h2>100 million dead.<br data-mce-fragment="1" />500 million wounded.<br data-mce-fragment="1" />One billion homeless.<br data-mce-fragment="1" /><br data-mce-fragment="1" />The worst war in human history is over and has left the Star League shattered. Jealousy and infighting from the five Great House Lords over who will be the next First Lord has the entire Inner Sphere already teetering on the brink of all-out conflict again.<br data-mce-fragment="1" /><br data-mce-fragment="1" />Against this grim backdrop, Aleksandr Kerensky, commanding general of the Star League Defense Force, faces a terrible choice. Stay, and see the mightiest military ever known subsumed into the Great Houses, lighting a conflagration that may burn even brighter than the terrible Amaris Coup. Or do the unthinkable?<br /><h2></h2>
Fall from Glory
$20

<h2>THE FINAL ASSAULT...</h2>The Clans. Warriors bred for battle and piloting fantastic war machines, Clansmen live for victory and pray for death before defeat. Invaders from beyond the Periphery, the Clans have beaten the forces of the Inner Sphere repeatedly. Now the Clans are driving toward their ultimate objective,Terra, cradle of humankind and hub of the ComStar communications network. Nothing the Inner Sphere has can stop them. The heir to the throne of the Draconis Combine is missing. Whole regiments of BattleMechs lie smashed like abandoned toys. Rasalhague is overrun. The Clans are sweeping toward the center of the known universe in a relentless tide. Humanity's only hope lies in the Inner Sphere's most powerful traitor. ComStar betrayed the Inner Sphere by aiding the Clans in their conquests. Now the mystic sect that controls all interstellar communication must face the Clan hordes alone. And only a mysterious, elderly warrior, and the untested warriors of ComStar, are the Inner Sphere's last defense against total defeat.n<h2></h2>
Lost Destiny
$20

<h2>TAKING THE BATTLE TO THE ENEMY...</h2>An awesome mission has been assigned to Task Force Serpent: to destroy Huntress, homeworld of Clan Smoke Jaguar, the Inner Sphere's greatest menace. But the invasion has suffered a serious blow: Marshal Morgan Hasek-Davion has been struck down by an unknown assassin.<h2></h2>
Sword and Fire
$20

<h2>TIES THAT BIND?</h2>Danai Liao-Centrella is many things: Solaris gladiator; proud military commander; successful diplomat. All of those roles pale beneath perhaps the heaviest responsibility of anyone in the Capellan Confederation: to speak the truth to its ruler, Chancellor Daoshen Liao. He is the undeniable dictator of hundreds of worlds. Mighty armies move at his command. Billions of lives hang on his every decision.<br data-mce-fragment="1" /><br data-mce-fragment="1" />Against that, she must speak the truth.<br data-mce-fragment="1" /><br data-mce-fragment="1" />And the truth is, the war with House Davion must end. Because there is a greater danger looming: the Republic of the Sphere, hiding behind its impenetrable fortress. When that wall comes down, the Confederation must be ready. It cannot be distracted. Danai will pay whatever price necessary to make Daoshen see that.<br data-mce-fragment="1" /><br data-mce-fragment="1" />And that price will be heavy. It will force her to take on a role unlike any other: servant of the people. In the Confederation, the people are the heart of the state. When, not if, the wall falls, Danai and her regiment will be ready.<br data-mce-fragment="1" /><br data-mce-fragment="1" />They'll have to be ready, because behind the wall the Republic regiments are finally ready to come out of hiding. On worlds like Elgin, Hall, and Liberty, Republic forces are prepared: well-trained, and armed with weapons the Capellans have never seen.<br data-mce-fragment="1" /><br data-mce-fragment="1" />When BattleMechs clash, Danai will have to choose between serving the Chancellor or serving the people.
Blood Will Tell
$20

<h2>REDEMPTION. RESISTANCE. RESOLVE.</h2>Kill Zone: BattleCorps Anthology, Volume 7 collects the very best of the short stories published on the BattleCorps website from 2010. Charge into the war-torn future to experience nine stories filled with BattleMech combat, heroism, betrayal, honor, and duty. Veteran BattleTech authors Kevin Killiany, Blaine Lee Pardoe, and Jason Schmetzer, alongside fan favorites Craig A. Reed, Jr. and Jason Hansa are showcased in this anthology, which includes an all-new tale from Scribe Award-nominated author Travis Heermann.

<h2>A GALAXY AFLAME?</h2>The universe has gone dark. Interstellar communications has been lost across the Inner Sphere, threatening the corporate giant ComStar, and maybe civilization itself. Risking everything on a last chance for survival, Comstar has kidnapped the engineering genius Tucker Harwell, hoping he can unravel the mystery of the blackout. But Tucker isn't just working on why it happened... he's also trying to figure out who's behind it. Meanwhile, Khan Malvina Hazen solidifies her hold on a purified Clan Jade Falcon while hunting for the next enemy to crush under the talons of her brutal Mongol Doctrine. Hundreds of light-years away, Clan Wolf is carving out territory along the Lyran Commonwealth/Free Worlds League border, and Alaric Wolf is primed to make his moves in the halls of power. Plans years in the making begin to come together across hundreds of star systems, and secrets hidden for decades will finally be revealed while an empire goes up in flames?

<h2>CADETS UNDER FIRE?</h2>Jasper and Nadine Roux are cadets at the Ritza MechWarrior Academy, the only thing stopping a megalomaniacal Draconis Combine general with aspirations of claiming a piece of space as his own, starting with their home planet. Emporia is at war, and cadets are now frontline soldiers as Tai-sa Takeji Yoshizawa shifts tactics in a brutal effort to subjugate their entire world. It's up to the siblings and their friends to stop the madman bent on conquest, but while Jasper believes Nadine is too reckless, Nadine believes Jasper is still living in the past. As both struggle to do what they think is right, the Ritza Academy comes under assault once more. It takes a shocking sacrifice to make them both see the true face of the enemy. Reunited by the same purpose, Jasper agrees to Nadine's audacious plan to make Emporia too much trouble for the leader of the Seventh Ghost Regiment to conquer. Unfortunately for them, Tai-sa Yoshizawa has his own secrets, and nothing left to lose. And even if Nadine's plan works to perfection, the cunning general has one last trick up his sleeve that could bring about the end of everything Nadine and Jasper hold dear?<h2></h2>

<h2 data-mce-fragment="1" trebuchet="" ms="" verdana="" arial="" helvetica="" vertical-align:="" baseline="" margin:="" 0px="">ON THE HUNT AGAIN?</h2><p data-mce-fragment="1" trebuchet="" ms="" verdana="" arial="" helvetica="" vertical-align:="" baseline="" style="font-size: medium; font-weight: 400;">It is the Dark Age, 3139, and the famed mercenary regiments of Wolf's Dragoons have returned to the employ of House Kurita after a century of bitter enmity. Somehow, mercenaries and Kuritan's must find a way to work together in a combined invasion of the Dragon's oldest enemy, House Davion. Thrust into the middle of this new conflict, Colonel Henry Kincaid is surprised by the commonalities of duty, honor, and expediency, the Wolves and Combine forces share. But as the Wolves' lightning tactics and unstoppable drive brings world after Davion world under the Dragon's banner, old hatreds arise anew, and with them come insidious plots engineered to cause the mercenaries' downfall. Throughout the campaign, Colonel Kincaid struggles to rectify what he thought he had always known about the Kuritan's with the truth he discovers while actually working with them. But when his forces are trapped on a Davion world with no way to escape and the regiments of House Davion closing in, can he pull another bit of genius from his hat, or will the battalions of Wolf's Dragoons be destroyed?</p>
Redemption Rift
$20

Dragon Small Dice Tower- different size and it's own style. Made of high quality plexiglass with UV overprint art. You can feel the texture of the print on the plexiglass. All of this makes it a perfect and useful decoration for a board game night! It's easy to assemble before the game and disassemble after. No glue required.

MFF Mech Green Dice Tower- different size and it's own style. Made of high quality plexiglass with UV overprint. You can feel the texture of the print on the plexiglass. All of this makes it a perfect and useful decoration for a board game night! It's easy to assemble before the game and disassemble after. No glue required.

MFF Mech Blue Dice Tower- different size and it's own style. Made of high quality plexiglass with UV overprint. You can feel the texture of the print on the plexiglass. All of this makes it a perfect and useful decoration for a board game night! It's easy to assemble before the game and disassemble after. No glue required.

<h2>HONOR. DESPERATION. VALOR. JIHAD.</h2>Inhuman cybernetic soldiers invade a peaceful world, bringing terror and misery in the name of a new flag. A young soldier, part of the most maligned military machine in history, struggles to find meaning in his service. And the prince of a star-spanning empire discovers that not even he can protect the people he loves. Ten stories of combat, honor, betrayal, and death fill the pages of Front Lines: BattleCorps Anthology Volume 6. Readers will recognize familiar names in BattleTech lore among the authors: Steven Mohan, Jr., and Blaine Lee Pardoe, who welcome newer writers such as Jason Hansa, Christopher Purnell, and Craig A. Reed, Jr. These writers have shaped the direction of the BattleTech universe. In 2009, with these stories, they told the stories that demonstrated the indomitable will that has carried BattleTech readers across more than 25 years of publication.<h2></h2>

The Armored Train is modeled in 15 mm, and is geared towards the Flames of War? crowd.
The command coach would have held the officers. It measures approximately 4 1/4? inches long. The miniature soldier is pictured for scale purposes only.
The gauge of the wheels is set at 12 mm so that it will fit on a TT scale track. Cast in resin.

Out of Stock
The Armored Train is modeled in 15 mm, and is geared towards the Flames of War? crowd.
The artillery coach would have been some of the only defense of a moving train. It measures approximately 4 1/4? inches long. The miniature soldier is pictured for scale purposes only.
The gauge of the wheels is set at 12 mm so that it will fit on a TT scale track.

The battlefields of the 31st century are commanded by the BattleMech, twelve-meter-tall, 100-ton bipedal engines of destruction. Fought by MechWarriors, commanded by neo-feudal officers, owned by national governments and band of mercenaries, loyal to one of the interstellar Successor States or the martial Clans, these 'Mechs make every other ground combat vehicle obsolete. This is the warfare of fusion-powered giants. This is BattleTech. Allegra Greene is no stranger to the military; her father is a general, after all. But when she enters the Nellus Military Academy, she find far more than she expected. She finds a group of friends that will keep her going, training that is challenging, and instructors that push her to the edge and beyond. Unfortunately, that's not all she finds, and soon the endemic politics and warfare of the Inner Sphere reach the Nellus Academy. Soon, Allegra and her friends are in a life-or-death struggle to survive!

<h2>IN THE 31ST CENTURY, LIFE IS CHEAP...</h2>A Draconis Combine warrior struggles with immoral orders in the First Succession War. A House Davion MechWarrior participates in a risky heist as part of Operation Guerrero. A history buff battles the Word of Blake during the Liberation of Terra. What do these MechWarriors have in common? Each one pilots the same BattleMech, a survivor that has been repaired and rebuilt countless times throughout its long and bloody 300-year lifespan.<h2>BATTLEMECHS ARE NOT.</h2>The 70-ton GHR-5H Grasshopper can outmaneuver and outlast some of the most fearsome enemy 'Mechs, making it an invaluable asset to battlefield commanders. Even an incapacitated Grasshopper will be rebuilt to fight another day, with a new pilot at its controls, because MechWarriors can be replaced, but 'Mechs cannot. In BattleTech: Legacy, thirteen all-new stories chronicle the fortunes and tragedies of a single 'Mech across several tumultuous points in its wide-ranging combat history. Veteran BattleTech authors Kevin Killiany and Craig A. Reed, Jr. bookend this exciting collection, while other familiar names and new blood explore important moments in this 'Mech's history of constant, unmitigated warfare that leaves no corner of the Inner Sphere untouched.<h2></h2>

<h2>A TEST OF LOYALTY?</h2>Clan Jade Falcon's war efforts draw closer to Terra, but to conquer this ultimate prize, the Falcons' vicious Khan, Malvina Hazen, must be able to trust all of her warriors to carry out her commands without hesitation, no matter how much death or collateral damage they will cause. For Malvina, victory is the only thing that matters, and those who stand in her way suffer swift and brutal elimination. Star Captain Archer Pryde is an unconventional Falcon MechWarrior who chafes at carrying out his Khan's terror tactics, but he delivers results in combat, so Malvina has turned a blind eye to his beliefs so far. But when civilians on a conquered world revolt against their Clan masters, innocents are caught in the Falcons' crosshairs. Archer and his fellow MechWarriors must prove their mettle to Star Colonel Nikita Malthus, the Khan's vindictive advisor, by carrying out their scorched-earth orders to the letter. But are these orders a betrayal of what it means to be a true and honorable Jade Falcon? With both his loyalty and honor in question, Archer must run the gauntlet between duty and principles, or risk his own destruction.
Honor's Gauntlet
$16

<h2>PEACE MAY SELL, BUT WHAT IF NO ONE'S BUYING?</h2>On 21 May 3052, the seemingly unstoppable military juggernaut of the invading Clans was defeated in a pitched campaign on the quiet world of Tukayyid. This astonishing victory bought the weary armies of the Inner Sphere a fifteen-year stay before the invasion can resume. But despite the truce, the fire driving the Clans' centuries-long quest to conquer Terra, the birthplace of humankind, and rebuild Inner Sphere civilization in their warmongering image has not been extinguished. Conflict still rages above the truce line, and the Clans are biding their time until the tide of war can surge up and flood the Inner Sphere once more. Slack Tide collects nine stories that chronicle the life-and-death struggles still being waged in the wake of Tukayyid's so-called peace. Fan-favorite authors such as Jason Hansa, Philip A. Lee, and Craig A. Reed, Jr. spin tales of undercover operatives seeking to gain the secrets of Clan BattleMech technology, Inner Sphere MechWarriors attempting dangerous escapes from Clan-controlled planets, and mercenaries fighting to protect the only things that truly matter to them, themselves and their loved ones. The Clans' invasion may have been temporarily halted, but the true battles for the future of the Inner Sphere have only just begun.<h2></h2>

This new fiction anthology around the popular Frostgrave franchise collects 10 stories of wizards and adventures as they venture into the ruins of the Frozen City. After a thousand years, the fell winter has passed. The snows have receded, and Felstad has been uncovered. Its buildings lie in ruins, overrun by undead creatures and magical constructs, the legacy of the empire's experiments. It is an evil, dangerous place. To the few hardy souls who inhabit the nearby villages, the city has acquired a new name, 'Frostgrave', and it is shunned by all right-thinking people. For those who seek power and riches, however, it is an unparalleled opportunity, a deadly maze concealing secrets of knowledge long forgotten...
Long ago, the great city of Felstad sat at the centre of a magical empire. Its towering spires, labyrinthine catacombs and immense libraries were the wonder of the age, and potions, scrolls and mystical items of all descriptions poured from its workshops. Then, one cataclysmic night, a mistake was made. In some lofty tower or dark chamber, a foolish wizard unleashed a magic too powerful to control. A storm rose up, an epic blizzard that swallowed the city whole, burying it deep and leaving the empire as nothing more than a vast, frozen wasteland. The empire shattered, and the magic of the world faded. As the centuries came and went, Felstad passed from history to legend and on into myth. Only a few wizards, clinging to the last remnants of magical knowledge, still believed that the lost city had ever actually existed. But their faith was rewarded.

Out of Stock
This premium set gives you 10 drill bits and all the different drill bit sizes you could possibly want to finish any task involving miniatures, drilling magnets in place or similar.
Drill Bits
$15

Out of Stock
The Cutting Mat is used as a base for all modelling, assembly and conversion of wargames miniatures, and will protect your workstation/table from unnecessary damage.
Cutting Mat
$15

<h2>STRENGTH VS. HONOR</h2>For more than a decade, the Republic of the Sphere's army hid in silence behind the mysterious, impregnable Wall of Fortress Republic. But now the Wall has come down, and Paladin Max Ergen, commander of Operation Eruptio, has his sights set on an invaluable prize. His target: Dieron, a Draconis Combine military district capital, a former Republic world harboring secrets from past wars. His troops have spent years training in isolation behind the Wall, and they are hungry for battle, ready to remind the Inner Sphere that the wounded Republic is still a force to be reckoned with. But Dieron is also the fortress of Warlord Kambei Okamoto, one of the Combine's top military officials, and he and his Dieron Regulars are committed to holding the line and defending their home against Republic aggression, no matter the cost. And when these two forces clash, the battle for Dieron will be a titanic one indeed?
Shell Games
$15

The Solar Panel Array was designed to work in multiple scales. It easily transfers between 6 mm and 25 mm and everything in between.
This piece measures approximately 3" wide by 2" tall and 1 1/2" deep. It comes in 8 separate pieces and requires assembly. Cast in resin.
Solar Array
$13

Tweezers are a very useful tool for assembling miniatures and handling small components, especially for gluing, converting or handling decals.
Tweezers Set
$12

The pliers are useful for holding onto small bits as they get filed or attached using superglue.
Hobby Pliers
$12

The first of its kind made specifically for Wargaming, the Psycho is aptly named as it is indeed very small and ultra precise for that perfect lining or minuscule detail. Handmade from first-class Rothmarder Sable and with the elegant and famous triangular handle - this brush is sure to become a hit with painters wanting nothing less than nano-precision.

The lowlands, haunted by vile monsters and creatures alike, are full of little streams giving life to these rich and lush shrubs.
Lowland Scrubs
$12

Lovely and idyllic flowery meadows... do not let your guard down, though! Can be used as contrast to evil armies - or to enhance a forest or glades look.
Meadow Flowers
$12

Distant moons or undead kingdoms, the Deadland Tuft allows you recreate the chilling atmosphere of death.
Deadland Tuft
$12

Razed by fire and war, the Scorched Tufts stand devoid of life on the battlefield.
Scorched Tuft
$12

Bright green and full of imaginary mosquitoes, this tuft closely mimics the jungle or spring grass early in the season.
Jungle Tuft
$12

Wasteland Tufts give the sinister impression of a harsh environment and are great for an evil setting for your army.
Wasteland Tuft
$12

The Frozen Tuft is perfect for decorating your frozen tundra, icy plains or other chilly environment. Combine with Battlefield Snow for perfection.
Frozen Tuft
$12

Winter is coming, and with the Winter Tuft so are your troops. Combine with Battlefield Snow for the perfect arctic base.
Winter Tuft
$12

Rolling hills and deep lochs, the Highland Tuft lets you mimic this mysterious scenery.
Highland Tuft
$12

It came from the swamp! A very realistic look and very good to combine this tuft with others for great effects.
Swamp Tuft
$12

The Ghost Archipelago has returned. A vast island chain, covered in the ruins of ancient and otherworldly civilizations, the Archipelago appears every few centuries, far out in the southern ocean. At such times, pirates, adventurers, wizards, and legendary heroes all descend upon the islands in the hopes of finding lost treasures and powerful artefacts. A few, drawn by the blood of their ancestors, search for the fabled Crystal Pool, whose waters grant abilities far beyond those of normal men. It is only the bravest, however, who venture into the islands, for they are filled with numerous deadly threats. Cannibal tribes, sorcerous serpent-men, and poisonous water-beasts all inhabit the island ruins, guarding their treasure hordes and setting traps for the unwary. Featuring some of today's best writers of fantasy adventure fiction, this anthology presents nine new tales of lost civilizations, ancient ruins, monstrous creatures, forbidden magic, and epic battles providing the perfect introduction tothe deadly and mysterious world of the Lost Isles.

This is a very popular brush and like its bigger brother, this spectacular drybrush has a 43 degree angle cut to make it no less than perfect for drybrushing small miniatures. The size of this brush is designed for drybrushing areas of a model, like chainmail or a weapon - and not necessarily the whole model at once.

For any arctic climate or winter bases. Gives a nice sharp contrast to darker or very multi-coloured models.
Battlefield Snow
$10

Excellent for thinned paint applications like layering, washes and glazes. Smooth and fluid right out of the bottle means less thinning required. Enhanced flow properties make painting small details easier. Sold in 1/2 oz dropper bottles
Saddle Brown
$5

<span style="color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 16px; background-color: #ffffff;">Colors have a smooth consistency and rich color and are ready to use right out of the bottle. They're great for any level of painter. They're ideal for painting D&D characters, Warhammer armies, Battletech machines, and any hobby involving plastic, metal or resin.</span>
Steel Wash
$5

<span style="color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 16px; background-color: #ffffff;">Colors have a smooth consistency and rich color and are ready to use right out of the bottle. They're great for any level of painter. They're ideal for painting D&D characters, Warhammer armies, Battletech machines, and any hobby involving plastic, metal or resin.</span>
Stone Wash
$5

<span style="color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 16px; background-color: #ffffff;">Colors have a smooth consistency and rich color and are ready to use right out of the bottle. They're great for any level of painter. They're ideal for painting D&D characters, Warhammer armies, Battletech machines, and any hobby involving plastic, metal or resin.</span>
Sepia Wash
$5

Excellent for thinned paint applications like layering, washes and glazes. Smooth and fluid right out of the bottle means less thinning required. Enhanced flow properties make painting small details easier. Sold in 1/2 oz dropper bottles
Sepia Liner
$5

Excellent for thinned paint applications like layering, washes and glazes. Smooth and fluid right out of the bottle means less thinning required. Enhanced flow properties make painting small details easier. Sold in 1/2 oz dropper bottles
Green Liner
$5

Excellent for thinned paint applications like layering, washes and glazes. Smooth and fluid right out of the bottle means less thinning required. Enhanced flow properties make painting small details easier. Sold in 1/2 oz dropper bottles
New Copper
$5

Colors have a smooth consistency and rich color and are ready to use right out of the bottle. They're great for any level of painter. They're ideal for painting D&D characters, Warhammer armies, Battletech machines, and any hobby involving plastic, metal or resin.
Wash Medium
$5

Out of Stock
Colors have a smooth consistency and rich color and are ready to use right out of the bottle. They're great for any level of painter. They're ideal for painting D&D characters, Warhammer armies, Battletech machines, and any hobby involving plastic, metal or resin.
Grey Primer
$5

Colors have a smooth consistency and rich color and are ready to use right out of the bottle. They're great for any level of painter. They're ideal for painting D&D characters, Warhammer armies, Battletech machines, and any hobby involving plastic, metal or resin.
Black Wash
$5

Colors have a smooth consistency and rich color and are ready to use right out of the bottle. They're great for any level of painter. They're ideal for painting D&D characters, Warhammer armies, Battletech machines, and any hobby involving plastic, metal or resin.
Brown Wash
$5

Colors have a smooth consistency and rich color and are ready to use right out of the bottle. They're great for any level of painter. They're ideal for painting D&D characters, Warhammer armies, Battletech machines, and any hobby involving plastic, metal or resin.
Flesh Wash
$5

Colors have a smooth consistency and rich color and are ready to use right out of the bottle. They're great for any level of painter. They're ideal for painting D&D characters, Warhammer armies, Battletech machines, and any hobby involving plastic, metal or resin.
Black Primer
$5

Colors have a smooth consistency and rich color and are ready to use right out of the bottle. They're great for any level of painter. They're ideal for painting D&D characters, Warhammer armies, Battletech machines, and any hobby involving plastic, metal or resin.
Old Bronze
$5

Colors have a smooth consistency and rich color and are ready to use right out of the bottle. They're great for any level of painter. They're ideal for painting D&D characters, Warhammer armies, Battletech machines, and any hobby involving plastic, metal or resin.
Walnut Brown
$5

Colors have a smooth consistency and rich color and are ready to use right out of the bottle. They're great for any level of painter. They're ideal for painting D&D characters, Warhammer armies, Battletech machines, and any hobby involving plastic, metal or resin.
Honed Steel
$5

Colors have a smooth consistency and rich color and are ready to use right out of the bottle. They're great for any level of painter. They're ideal for painting D&D characters, Warhammer armies, Battletech machines, and any hobby involving plastic, metal or resin.
Antique Gold
$5

Colors have a smooth consistency and rich color and are ready to use right out of the bottle. They're great for any level of painter. They're ideal for painting D&D characters, Warhammer armies, Battletech machines, and any hobby involving plastic, metal or resin.
Pure White
$5

Colors have a smooth consistency and rich color and are ready to use right out of the bottle. They're great for any level of painter. They're ideal for painting D&D characters, Warhammer armies, Battletech machines, and any hobby involving plastic, metal or resin.
Pure Black
$5