The Drowned Earth


The ruins of the jungle whisper that The world of The Drowned Earth was not always as it is now...Folk stories tell of boiling black skies raining fire, while the sea rose up to break the land asunder. Tales are told of floods and devastation, death and destruction, earthquakes, choking winds and a world wreathed in flame. The result? A timeless and world spanning civilisation crushed in an almighty cataclysm the likes of which has never been seen before or since. But slowly, nature has found equilibrium, and reclaimed the world.

Many hundreds of years later, the nature of "The Event" is still a mystery. Some say it was the retribution of the gods, punishing the arrogance of "The Builders" of this mighty civilisation. Others say it was a terrible war. But however utter the devastation, the evidence of the ancient world still surrounds us today.Waters have risen and nature has healed the scars of The Fall, but the once majestic towers of their cities still stud the jungles and wetlands of The Drowned Earth like so many mouths of broken teeth. Hiding in the ground are ancient and fascinating artefacts. The broken remnants of their lives lie crumbling in the dew covered forests, ready to be discovered.

The game of The Drowned Earth takes place on the continent of Ulaya: a place of tropical heat, of Rain Forest, lagoon, brackish swamp and island archipelago. Even the inner highlands are drenched with monsoon rains and mountain rivers. And these jungles and swamps are dangerous places to travel. Ruined buildings and ancient artefacts are not the only things The Builders left behind. Only the strongest and most tenacious wildlife emerged from the years of near extinction which followed The Fall.  Often the strongest were the species created in the laboratories of the Pre-Fall Civilisation. Huge predatory reptiles stalk the forests and terrifying calls tear through the peace of the night, reminding anyone who hears them what lurks beyond the safety of their settlement. But these prehistoric monsters are not only a threat. Over generations, many have learned to domesticate certain of these creatures. Some serve as beasts of burden, while others provide transportation or security. Some even provide companionship! Lastly, some types can be trained as fighting animals, loyal guards, or terrifying war-dinosaurs!

Predatory dinosaurs were not the only legacy of the laboratories of The Builders. Sentient species too were created. Living amongst the descendants of The Builders, often in vibrant, mixed communities, are other intelligent, non-human life forms created by the scientists of the Pre-Fall Civilisation. The true origins of these species is a secret known only to a few, but for the most part people are more concerned with the necessities of their daily lives.

Looking to the future the challenge is set- progress is inevitable, but who will control it? Ordinary people, or those who wish to subvert the freedoms of others? Will you uphold freedom, progress and a bright future of cooperation and shared endeavour, or will you sow nothing but chaos, and reap only the rewards others have worked so hard to earn? The future of The Drowned Earth is in the hands of people like you: How will you choose to shape it?
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The defining moment of Akara's life was when the passenger boat carrying her family and about forty other refugees sank in the deep Eastern jungle. She was 7, and the only survivor. In fact, She did not return to civilisation for another nine years, surviving alone in the forest when, against all odds, she was adopted by a family of Yuttaraptors and lived as one of them. Her attitude towards civilisation is mixed. While she values the comfort and convenience of many aspects of living within society she despises most people, and longs to hunt once again in the jungle. Applying negative conditions becomes as deadly as it is useful under Akara's leadership, where granting additional damage dealing opportunities to her allies are as important as her own devastating combat abilities.
$18
The defining moment of Akara's life was when the passenger boat carrying her family and about forty other refugees sank in the deep Eastern jungle. She was 7, and the only survivor. In fact, She did not return to civilisation for another nine years, surviving alone in the forest when, against all odds, she was adopted by a family of Yuttaraptors and lived as one of them. Her attitude towards civilisation is mixed. While she values the comfort and convenience of many aspects of living within society she despises most people, and longs to hunt once again in the jungle. Give Akara extra resilience and a blisteringly scary charge, where barrelling other models out of the way and knocking them down combines with her innate abilities to create chaos and disrupt your enemy's plans.
$55
Artefacter Scout, Explorer and certified insane, dinosaur killer! Ando has served as dig site security for the Artefacters for many years, clearing out the area of unwanted predators, guarding the Artefacters as they undertake involved excavations in dangerous locations. As a young Dverg Ando was a member of a group of wandering, commercial hunters. His father was killed when he was young. His mother was a respected hunter and trapper, and the other members of the group were all "her boys". In this way, Ando had five fathers, and anywhere he could hang a hammock was home. It was an exciting childhood, and a very dangerous one too. Many might argue it was no place for a child, and they would probably be right. Nonetheless, Ando survived. He grew up to be a good shot, formidable tracker, and the sort of person for whom fear was unnecessary. His actions might look insane to the uninitiated, but as far as he is concerned, he doesn't take risks. Others call him brave, but for him, risking life and limb, swinging from a grappling hook to take out the jugular of a huge predator is all in a day's work.
$18
The relentless Ankylosor! This chunky fellow can be used as an alternate boss in several Ulaya Chronicles scenarios, or by any faction in The Drowned Earth.
$60
Medic for hire, Arabelle prefers not to talk about her age, but it is clear that she is not yet fully grown. A precocious child, from the mountain city of Kajin Kai, Arabelle was studying modern medicine when most of her peers were still learning their letters. Nonetheless, she made a personal study of traditional methods, always eager to stop by any local healer, and share knowledge. As a lover of nature she spends much time researching new herbal cures and remedies. Her eagerness for medical knowledge is rivalled only by her sense of adventure. She is highly selective about the sorts of Wayfarer jobs she will take, but despite her aversion to cruelty she can sometimes be seen helping the Bondsmen, Firm and other such unsavoury people and organisations. Her reasons for doing so remain mysterious.
$24
Wayfarer models can be used with other factions, as mercenaries.
$18
Treasure hunters, tomb robbers, adventurers, scavengers and rogues: an Artefacter cuts a glamorous, but undoubtedly nefarious, figure. Often dashing, brave to the point of recklessness, and willing to risk their life for personal gain. They can be found wandering the wilds for valuable artefacts from a bygone age, from which, they hope to become fabulously rich... However, there is more to these ambiguous figures than the mercenary opportunist image they project. Underneath the gloss of avarice and roguish indifference lies a secret. Few know the truth, but there are rumours that the Artefacters hold to a higher purpose. There are even whispers that they are agents of the 'New Enlightenment'...
$80
Action Point and Wounds tokens in one handy pack.
$16
BABYTOPS! This little miracle of creation just wants his mum! While not a powerful combatant of its own the Babytops buffs the Ceratops (mum!) in various ways, and increases her combat effectiveness from terrifying to... devastating!
$26
The Mighty Baryonyx! Use this beautiful metal miniature instead of the standee in the core box.
$60
Bez and her sister Romi were not born to suit the mundane village life they were born into. At a young age, they stowed away on a river-trader and fell in with a group of adventurers. However, they took very different paths... while Romi a loyal member of the Artefacters Bez joined their arch-nemesis... The Firm. Her darker impulses were a bone of contention between the sisters, and they have never yet met in battle. Nobody knows what will happen when they do... Not even them.
$18
For use with The Drowned Earth Miniatures Game.
$28
Wayfarer models can be used with other factions, as mercenaries.
$18
There are many different kinds of mercenary, but perhaps the most feared are the bounty hunters who ask no questions: The United League of Bondsmen. A Bondsman may tell you he is part of a great tradition of hunting down transgressors and dangerous criminals, but the truth is quite different. Their only qualification is brutality, martial skill and a complete lack of moral qualms. Officially they are bounty hunters and thief takers. In reality more often than not they are slave-catchers, assassins and hired muscle. Their motto speaks for itself. For the Bondsman, cash talks, and the question 'why?' is a mere formality.
$80
The magnificent Ceratops! This mighty figure can be used in The Drowned Earth miniatures game or as an alternate boss in several Ulaya Chronicles scenarios (not required to play UC).
$70
A set of 24 tokens designed to clearly indicate conditions, model states and effects.
$16
The Dilophosors are faction neutral, and so can be used with any other factions, or as NPC models using the Ulaya Chronicles rules for A.I. Enemies.
$70
Domeheads are faction neutral, and so can be used with any other factions, or as NPC models in certain scenarios or using the Alternate Rules found in the hard copy of The Drowned Earth Rule Book.
$26
Wherever you find a person willing to do a days work for a days living you can usually find someone else, plotting ways to take it from them. Some people call this survival of the fittest, but most of us have a different word for it: crime. The Firm are the gangsters and organised criminals of Ulaya. Protection racketeering, theft, robbery, banditry, the sale and supply of illicit substances and services: all of these things are their stock and trade. Violent brutality and ruthlessness permeate all that they do. The true extent of their power is not known, and few are brave or foolhardy enough to find out.
$80
Forek just isn't the kind of guy to run around on someone else's legs, or to trust his safety to a belligerent animal. He likes to trust his own reflexes and skill, and needs a suitable conveyance which will fulfil these foibles. It took Kraytssk three months of solid work to cobble together Forek's load-lifter from an ancient chassis he found in a cave at the fork of the Red River. It took another four months to hone the vehicle to Forek's exact specifications.
$55
Wayfarer models can be used with other factions, as mercenaries.
$18
Grim, determined, Hawk is the epitome of the lone wolf soldier. Trusting nobody but himself, Hawk can be difficult to work with and follows the command structure of the Militia with grit-toothed reluctance. However, he is extremely useful, especially at close quarters against his favourite enemy- the hated dinosaurs who carried off his infant brother...
$18
Extra head, weapon and arm options for the Hero Pack models. Extra useful if you plan on using your models as rank and file troops in The Drowned Earth!
$26
Renowned as traders and travelling mechanics, Ponya are not often found in fighting bands such as the Militia. However, Ulaya is a dangerous place, and those unwilling to protect themselves against its dangers soon find themselves victims of it. Kalen was born into a trading caravan which roamed much of the Five Lakes District and The Wash. But the life of a merchant was never truly in her soul. Every time her family passed through Skyton she was awed by the casual cool of the town Militia, far more professional and better equipped than the town militias of most other places of similar size. Mischievous, adventurous and fearless, Kalen is something of a daredevil, favouring a rocket pack to aid her in leaping great distances, grabbing treasures or setting devious traps where necessary. However, the life of a soldier is a life of violence, and as a gentle soul, Kalen only kills as a last resort. Because of this, her favourite weapon is a large Glop Cannon, which fires a quick expanding, sticky substance which glues her enemies to the ground, slowing their movement until they fight their way out of the gluey mess. A valued member of the Militia Crew, Kalen is usually first to volunteer for any dangerous retrieval or scouting mission, and has been integral in the success of a number of Militia operations.
$24
Proud, resentful, arrogant; all of these words could be used to describe Kaneda Griss, the leader of The Firm's notorious "River Crew". But Kaneda is merely an underling, in the grand scheme of things. Disappointing son of a powerful Underboss, Kaneda was sent to Skyton to keep him out of the way. If there was one aspect of Kaneda's personality his father was truly proud of it was that his son was tough, but in every other respect he was a disappointment. His father wanted to train him as a successor, but it was clear from early on that the best kind of intelligence Kaneda could master was a kind of low cunning. His father was the master of control by selectively applied violence. Kaneda was an angry thug.  So to the River Crew with him - a gang of misfits and psychopaths who, while useful, have to be kept at arm's length.
$55
Kassel: the Underboss of the 'Five Lakes Syndicate', the organisation which runs all the organised crime operations in the five Lakes District, and much of the Great Lagoon Network. Operating out of the Gilded Viper, a drinking establishment in the Undertown of Skyton, all those under his command quake at the thought of his attentions. He is feared, and with good reason. Ruthlessness goes with the territory, but Kassel tolerates no failure, with one exception: Kaneda, the son of Kassel's own boss. This is a situation Kassel deeply resents, feeling that his position is undermined by having to tolerate the ineptitude and insubordination of Kaneda Griss. Perhaps this frustration explains his occasionally nuclear violent outbursts and exactitude with the rest of his employees. Kassel is cold, ambitious, and terrifyingly proficient in close quarters, training in his private Dojo each day, despite rarely going out in to the field. Kassel can injure his own crew in order to guarantee command orders! Meanwhile he is devastating on the charge, and can dart in and out of combat at a whim.
$28
The fearsome Keratosor is faction neutral, and so can be used with any other factions, or as NPC models in certain scenarios or using the Alternate Rules found in the hard copy of The Drowned Earth Rule Book.
$60
An older Sorrian hunter, Kohua is a big game hunter, in the waning years of her career. Affiliated with the Artefacters, although not quite a permanent member, Kohua comes and goes as she pleases, and in some ways is an Elder Statesman of the organisation. In that regard, she is not unlike the famed scientist Alphangus Playdge, with whom she has undertaken many adventures. She has a healthy rivalry with the other hunter of the group: Ando, of who's methods she thoroughly disapproves!
$18
How Lakassk ended up with the "misfit crew" is a question he constantly asks himself. By the standards of the rest of them, he's actually quite sane. It's probable that, considering their reckless nature, Lakassk was seen as a tactical necessity: His Nova Cannon is certainly not the most subtle of weapons, but it's definitely a useful one. Firing flash-bang grenades, Lakassk is capable of shoring up even the most reckless of charges with a covering fire: and considering the Firm's general eschewing of heavy armour, that's a boon indeed.
$18
Wayfarer models can be used with other factions, as mercenaries.
$18
This box contains two Magnosors and one Magnosor Alpha. Magnosors are faction neutral, and so can be used with any other factions, or as NPC "AI Controlled" models using the rules and cards in the Ulaya Chronicles: Raptor Claw Island boxed set. Additionally they can be used in Ulaya Chronicles: Raptor Claw Island to replace the standees provided.
$70
Chasmids are reasonably uncommon in The Drowned Earth, but where they are found, usually they are employed as thugs, guards and enforcers. Makko grew up in The Firm, son of a famous Prize Fighter and Bodyguard, and his profession as Firm Enforcer was never in doubt. Capable of whatever kinds of violence are asked of him by his superiors, Makko is dispassionate, even cold. He does not rise to anger, instead, viewing violence and combat with a cold, analytical eye which makes him even more frightening than if he bellowed and shouted in rage. Instead, an air of laser focus comes over him, and he demolishes his opponents with an intense aggression which is terrifying to behold. Some who have looked deep into those eyes have said they see a gentle spirit wishing to escape a life of chaos and destruction, but nobody has ever been brave enough to reach out to him.
$28
Mara: Everyone knows it: Forek is the leader of the Skyton Militia. However, he can't be everywhere at once, and when he needs someone he can trust, Mara is his first port of call. An expert soldier, trained in the Bridge Military Academy, Mara arrived in Skyton purely at Forek's request, having spent six years serving in the Triumvirate cooperative defence force. Her expertise is questioned by nobody, many observing that in the field at least, Mara is every bit Forek's equal as a commander. However, not all trust her. She isn't helped by her abrasive, no-nonsense attitude. But there are rumours that her loyalty is to the The Bridge and is placed in Skyton as a spy for that increasingly imperialistic state. Those who meet Mara are struck by her relentless determination, dedication to the job at hand, and the flicker of ghosts in her pained eyes.
$18
In a world full of terrifying dangers, independent settlements are particularly vulnerable to attack. Without any sort of formal defence force it often falls on communities to organise protection amongst themselves. The bravest and most proficient citizens form a volunteer force of enthusiastic amateurs, who serve as much time as they can, protecting others against the many dangers which their community face. These are the Militias: patrolling the nearby countryside, maintaining fortifications and defending their way of life against all those who threaten them.
$80
Nix, the leader of the Artefacters, is a popular figure. She spends generously and has a gregarious charm. In Artefacter circles, however, she has a rather controversial reputation. While nobody can deny that she 'gets the goods' there have been a number of deaths under her leadership. This is of little concern to the Artefacter high command, but amongst her peers, she is seen as reckless and dangerous. Undoubtedly Nix is a risk taker, however, she is just as willing to risk her own life as the lives of others.
$40
Official custom D10 dice used in The Drowned Earth Miniatures Game.
$18
Oviraptors are faction neutral, and so can be used with any other factions, or as NPC models in certain scenarios or using the Alternate Rules found in the hard copy of The Drowned Earth Rule Book.
$26
In his day, Alophangus Playdge was a famed explorer and Artefacter. Few in Ulaya are as well travelled, have seen as much, and know as much about the world as Playdge. Some say he could have risen right to the top of the Artefacters, but instead, with age, he retired from his adventuring and settled down at the Obelisk Research Facility, where he works on reviving old computer databases, and learning as much as he can about the world of the Builders. While he clearly loves both research and field-work, rumours are abound that Playdge is a senior member of the Order of the New Enlightenment, but he, naturally, denies it. A dedicated, and inexpensive, support piece. Highly mobile and evasive with his unique 'blink' exo-frame, Playdge helps obfuscate and protect other Artefacters while grabbing objectives.
$28
Civilisation just doesn't suit everyone. Ravanna grew up in Tartouf, running with the gangs there, before leaving for a solitary life in the wilderness. Most city dwellers consider that tantamount to suicide, and for most city dwellers, that'd be correct. However, Ravanna had an almost animalistic talent for silent, stealthy movement. In the jungle she truly came alive, connected to every sound and subtlety, feeling connected to the jungle at a primal level, as comfortable as if she were born into it. She killed a group of slaves, who were running from the Plantation Council, with Limossk and his crew hot on their heels. They arrived to find Ravanna standing amidst a literal pile of corpses, and by way of thanks, Lakassk made her an offer she couldn't refuse: an offer of employment.
$18
Earning his freedom from the Slave pits of Thuule, Shanatt was, in his time, a famed gladiator. His speciality was the chain and hook, and to this day it is the weapon he favours, eschewing ranged weapons. Nobody knows from where Shanatt originated exactly, but his accent suggests his homeland was somewhere in the Khermian League - one of the great empires vying for supremacy in the Thousand Isles. Before his fame as a pit fighter he was probably an ordinary slave, traded to the Thuule masters when he showed physical promise or prowess. Considering his bulk, he is surprisingly quiet and light on his feet, and his fighting style is one of avoidance and cobra strikes. On leaving the slave pits, he was not afforded the privilege of keeping his favoured weapons. Instead, he fashioned a new chain and hook from a stolen anchor chain, and the claws of a great Yuttaraptor like beast he claims to have bested with his bare hands, in the Eastern Highlands.
$18
These fluorescent yellow silhouette markers are used both to establish Line of Sight, but also as movement widgets, to indicate a destination point before reactions are declared. They also look pretty darn cool! In order to establish Line of Sight, replace the target model with the template, and point the arrow towards the shooter. If the shooter can see the template, they have a shot!
$28
These beautiful feathered beasts replace the standees in Ulaya Chronicles, and can also be used with any faction in The Drowned Earth!
$70
Set on the continent of Ulaya, The Drowned Earth is a tropical world, thick with jungle, swamp and tropical archipelago. Once, The Drowned Earth was the home of a great, futuristic civilisation. Their cities spanned the globe, and they were beginning to conquer the solar system. A terrible cataclysm ended that civilisation. For hundreds of years nature reclaimed the earth, prehistoric monsters ruled the wilds, while the survivors of the cataclysm known as "The Event" struggled to survive.Now, a new Enlightenment has dawned. The fragile glimmer of civilisation has begun to shine, and the fight is on for who will control the knowledge being discovered in the ruins of the ancient world...
$80
Mobility and defensive tricks are the order of the day with Tidala. A combination of a short range Stun weapon, re-stealth and Camouflaged mean that this fragile little gal is devilish hard-to-hit!
$18
Deadly little pack predators, the Troodons are one of the smaller, but most feared Raptor species in Ulaya. Their uncanny ability to hug cover and avoid incoming fire, and their vicious bite all add up to an excellent attack-dino, favoured by aggressive Crews like the Bondsmen, but also commonly used as guard-raptors on Artefacter dig sites.
$26
A solo/cooperative skirmish scale miniatures game set in a land of dinosaur infested jungles and ancient technology.
$90
This box contains four unnamed characters with alternate weapon options. These models can be used in The Drowned Earth as troops for ANY faction- in the rules PDF download you will find 10 troop profile cards, two profiles for each faction, for use with these models. Alternately you can use them to replace the hero standees in your games of Ulaya Chronicles: Raptor Claw Island. This box also contains some alternate weapon choices, and in the future an accessories pack will be released for even more choices on how to build your figures.
$80
Mysterious guns for hire, the Wayfarers are a secretive guild of mercenaries with no single purpose, but many allied secrets and aims. It is said they are controlled by a shadowy figure, the identity of which even the most important Wayfarers have never seen. This mystery leader is the heart and soul of the Wayfarers, organising which jobs they take, and which they reject. No wayfarer is ever obliged to take a job which has been offered, and it is known that many Wayfarers will turn their nose up at particularly unsavoury or immoral work. That said, their reliability and effectiveness is famed throughout Ulaya, and their services are in high demand. Wayfarer models can be taken as a faction in their own right, or separately as Faction Neutral Mercenaries for other factions.
$80
Wayfarer models can be used with other factions, as mercenaries. Wishbone can be used as the Leader of the Wayfarers or as a non-leader mercenary in any other faction, and is supplied with profile card for both roles.
$18
The Yuttaraptors are faction neutral, and so can be used with any other factions, or as NPC models using the Ulaya Chronicles rules for A.I. Enemies.
$60
Akara - Bondsman Leader (TDE-B4009)


The defining moment of Akara's life was when the passenger boat carrying her family and about forty other refugees sank in the deep Eastern jungle. She was 7, and the only survivor. In fact, She did not return to civilisation for another nine years, surviving alone in the forest when, against all odds, she was adopted by a family of Yuttaraptors and lived as one of them. Her attitude towards civilisation is mixed. While she values the comfort and convenience of many aspects of living within society she despises most people, and longs to hunt once again in the jungle. Applying negative conditions becomes as deadly as it is useful under Akara's leadership, where granting additional damage dealing opportunities to her allies are as important as her own devastating combat abilities.
$18
Akara - Bondsman Mounted Leader (TDE-B4008)


The defining moment of Akara's life was when the passenger boat carrying her family and about forty other refugees sank in the deep Eastern jungle. She was 7, and the only survivor. In fact, She did not return to civilisation for another nine years, surviving alone in the forest when, against all odds, she was adopted by a family of Yuttaraptors and lived as one of them. Her attitude towards civilisation is mixed. While she values the comfort and convenience of many aspects of living within society she despises most people, and longs to hunt once again in the jungle. Give Akara extra resilience and a blisteringly scary charge, where barrelling other models out of the way and knocking them down combines with her innate abilities to create chaos and disrupt your enemy's plans.
$55
Ando - Artefacter Scout (TDE-A1007)


Artefacter Scout, Explorer and certified insane, dinosaur killer! Ando has served as dig site security for the Artefacters for many years, clearing out the area of unwanted predators, guarding the Artefacters as they undertake involved excavations in dangerous locations. As a young Dverg Ando was a member of a group of wandering, commercial hunters. His father was killed when he was young. His mother was a respected hunter and trapper, and the other members of the group were all "her boys". In this way, Ando had five fathers, and anywhere he could hang a hammock was home. It was an exciting childhood, and a very dangerous one too. Many might argue it was no place for a child, and they would probably be right. Nonetheless, Ando survived. He grew up to be a good shot, formidable tracker, and the sort of person for whom fear was unnecessary. His actions might look insane to the uninitiated, but as far as he is concerned, he doesn't take risks. Others call him brave, but for him, risking life and limb, swinging from a grappling hook to take out the jugular of a huge predator is all in a day's work.
$18
Ankylo (TDE-N6021)


The relentless Ankylosor! This chunky fellow can be used as an alternate boss in several Ulaya Chronicles scenarios, or by any faction in The Drowned Earth.
$60
Arabelle - Wayfarer Medic (TDE-W5007)


Medic for hire, Arabelle prefers not to talk about her age, but it is clear that she is not yet fully grown. A precocious child, from the mountain city of Kajin Kai, Arabelle was studying modern medicine when most of her peers were still learning their letters. Nonetheless, she made a personal study of traditional methods, always eager to stop by any local healer, and share knowledge. As a lover of nature she spends much time researching new herbal cures and remedies. Her eagerness for medical knowledge is rivalled only by her sense of adventure. She is highly selective about the sorts of Wayfarer jobs she will take, but despite her aversion to cruelty she can sometimes be seen helping the Bondsmen, Firm and other such unsavoury people and organisations. Her reasons for doing so remain mysterious.
$24
Aronax, Wayfarer Scout (TDE-W5005)


Wayfarer models can be used with other factions, as mercenaries.
$18
Artefacters Faction Starter Box (TDE-A1110)


Treasure hunters, tomb robbers, adventurers, scavengers and rogues: an Artefacter cuts a glamorous, but undoubtedly nefarious, figure. Often dashing, brave to the point of recklessness, and willing to risk their life for personal gain. They can be found wandering the wilds for valuable artefacts from a bygone age, from which, they hope to become fabulously rich... However, there is more to these ambiguous figures than the mercenary opportunist image they project. Underneath the gloss of avarice and roguish indifference lies a secret. Few know the truth, but there are rumours that the Artefacters hold to a higher purpose. There are even whispers that they are agents of the 'New Enlightenment'...
$80
Asset Tokens (TDE-X7003)


Action Point and Wounds tokens in one handy pack.
$16
Baby Ceratops - Adorable Herbivore (TDE-N6020)


BABYTOPS! This little miracle of creation just wants his mum! While not a powerful combatant of its own the Babytops buffs the Ceratops (mum!) in various ways, and increases her combat effectiveness from terrifying to... devastating!
$26
Baryonyx (TDE-N6018)


The Mighty Baryonyx! Use this beautiful metal miniature instead of the standee in the core box.
$60
Bez - Firm (TDE-F2012)


Bez and her sister Romi were not born to suit the mundane village life they were born into. At a young age, they stowed away on a river-trader and fell in with a group of adventurers. However, they took very different paths... while Romi a loyal member of the Artefacters Bez joined their arch-nemesis... The Firm. Her darker impulses were a bone of contention between the sisters, and they have never yet met in battle. Nobody knows what will happen when they do... Not even them.
$18
Blast Templates (TDE-X7006)


For use with The Drowned Earth Miniatures Game.
$28
Bluewing - Wayfarer Mech (TDE-W5004)


Wayfarer models can be used with other factions, as mercenaries.
$18
Bondsmen Faction Starter Box (TDE-B4440)


There are many different kinds of mercenary, but perhaps the most feared are the bounty hunters who ask no questions: The United League of Bondsmen. A Bondsman may tell you he is part of a great tradition of hunting down transgressors and dangerous criminals, but the truth is quite different. Their only qualification is brutality, martial skill and a complete lack of moral qualms. Officially they are bounty hunters and thief takers. In reality more often than not they are slave-catchers, assassins and hired muscle. Their motto speaks for itself. For the Bondsman, cash talks, and the question 'why?' is a mere formality.
$80
Ceratops - Belligerent Herbivore (TDE-N6019)


The magnificent Ceratops! This mighty figure can be used in The Drowned Earth miniatures game or as an alternate boss in several Ulaya Chronicles scenarios (not required to play UC).
$70
Condition Tokens (TDE-X7004)


A set of 24 tokens designed to clearly indicate conditions, model states and effects.
$16
Dilophosors Boxed Set (TDE-N6022)


The Dilophosors are faction neutral, and so can be used with any other factions, or as NPC models using the Ulaya Chronicles rules for A.I. Enemies.
$70
Domeheads (2) (TDE-N6003)


Domeheads are faction neutral, and so can be used with any other factions, or as NPC models in certain scenarios or using the Alternate Rules found in the hard copy of The Drowned Earth Rule Book.
$26
Firm Faction Starter Box (TDE-F2220)


Wherever you find a person willing to do a days work for a days living you can usually find someone else, plotting ways to take it from them. Some people call this survival of the fittest, but most of us have a different word for it: crime. The Firm are the gangsters and organised criminals of Ulaya. Protection racketeering, theft, robbery, banditry, the sale and supply of illicit substances and services: all of these things are their stock and trade. Violent brutality and ruthlessness permeate all that they do. The true extent of their power is not known, and few are brave or foolhardy enough to find out.
$80
Forek Mounted - Militia Leader (TDE-M3006)


Forek just isn't the kind of guy to run around on someone else's legs, or to trust his safety to a belligerent animal. He likes to trust his own reflexes and skill, and needs a suitable conveyance which will fulfil these foibles. It took Kraytssk three months of solid work to cobble together Forek's load-lifter from an ancient chassis he found in a cave at the fork of the Red River. It took another four months to hone the vehicle to Forek's exact specifications.
$55
Grayze - Wayfarer Medic (TDE-W5002)


Wayfarer models can be used with other factions, as mercenaries.
$18
Hawk - Militia (TDE-M3010)


Grim, determined, Hawk is the epitome of the lone wolf soldier. Trusting nobody but himself, Hawk can be difficult to work with and follows the command structure of the Militia with grit-toothed reluctance. However, he is extremely useful, especially at close quarters against his favourite enemy- the hated dinosaurs who carried off his infant brother...
$18
Heroes Extras (TDE-U9001)


Extra head, weapon and arm options for the Hero Pack models. Extra useful if you plan on using your models as rank and file troops in The Drowned Earth!
$26
Kalen - Militia Trickster (TDE-M3007)


Renowned as traders and travelling mechanics, Ponya are not often found in fighting bands such as the Militia. However, Ulaya is a dangerous place, and those unwilling to protect themselves against its dangers soon find themselves victims of it. Kalen was born into a trading caravan which roamed much of the Five Lakes District and The Wash. But the life of a merchant was never truly in her soul. Every time her family passed through Skyton she was awed by the casual cool of the town Militia, far more professional and better equipped than the town militias of most other places of similar size. Mischievous, adventurous and fearless, Kalen is something of a daredevil, favouring a rocket pack to aid her in leaping great distances, grabbing treasures or setting devious traps where necessary. However, the life of a soldier is a life of violence, and as a gentle soul, Kalen only kills as a last resort. Because of this, her favourite weapon is a large Glop Cannon, which fires a quick expanding, sticky substance which glues her enemies to the ground, slowing their movement until they fight their way out of the gluey mess. A valued member of the Militia Crew, Kalen is usually first to volunteer for any dangerous retrieval or scouting mission, and has been integral in the success of a number of Militia operations.
$24
Kaneda Mounted - Leader of the Firm (TDE-F2006)


Proud, resentful, arrogant; all of these words could be used to describe Kaneda Griss, the leader of The Firm's notorious "River Crew". But Kaneda is merely an underling, in the grand scheme of things. Disappointing son of a powerful Underboss, Kaneda was sent to Skyton to keep him out of the way. If there was one aspect of Kaneda's personality his father was truly proud of it was that his son was tough, but in every other respect he was a disappointment. His father wanted to train him as a successor, but it was clear from early on that the best kind of intelligence Kaneda could master was a kind of low cunning. His father was the master of control by selectively applied violence. Kaneda was an angry thug.  So to the River Crew with him - a gang of misfits and psychopaths who, while useful, have to be kept at arm's length.
$55
Kassel - Firm Leader (TDE-F2009)


Kassel: the Underboss of the 'Five Lakes Syndicate', the organisation which runs all the organised crime operations in the five Lakes District, and much of the Great Lagoon Network. Operating out of the Gilded Viper, a drinking establishment in the Undertown of Skyton, all those under his command quake at the thought of his attentions. He is feared, and with good reason. Ruthlessness goes with the territory, but Kassel tolerates no failure, with one exception: Kaneda, the son of Kassel's own boss. This is a situation Kassel deeply resents, feeling that his position is undermined by having to tolerate the ineptitude and insubordination of Kaneda Griss. Perhaps this frustration explains his occasionally nuclear violent outbursts and exactitude with the rest of his employees. Kassel is cold, ambitious, and terrifyingly proficient in close quarters, training in his private Dojo each day, despite rarely going out in to the field. Kassel can injure his own crew in order to guarantee command orders! Meanwhile he is devastating on the charge, and can dart in and out of combat at a whim.
$28
Keratosor - Epic Dino (TDE-N6012)


The fearsome Keratosor is faction neutral, and so can be used with any other factions, or as NPC models in certain scenarios or using the Alternate Rules found in the hard copy of The Drowned Earth Rule Book.
$60
Kohua - Artefacter Adventurer (TDE-A1008)


An older Sorrian hunter, Kohua is a big game hunter, in the waning years of her career. Affiliated with the Artefacters, although not quite a permanent member, Kohua comes and goes as she pleases, and in some ways is an Elder Statesman of the organisation. In that regard, she is not unlike the famed scientist Alphangus Playdge, with whom she has undertaken many adventures. She has a healthy rivalry with the other hunter of the group: Ando, of who's methods she thoroughly disapproves!
$18
Lakassk - Firm Mech (TDE-F2007)


How Lakassk ended up with the "misfit crew" is a question he constantly asks himself. By the standards of the rest of them, he's actually quite sane. It's probable that, considering their reckless nature, Lakassk was seen as a tactical necessity: His Nova Cannon is certainly not the most subtle of weapons, but it's definitely a useful one. Firing flash-bang grenades, Lakassk is capable of shoring up even the most reckless of charges with a covering fire: and considering the Firm's general eschewing of heavy armour, that's a boon indeed.
$18
Lliana - Wandering Wayfarer (TDE-W5006)


Wayfarer models can be used with other factions, as mercenaries.
$18
Magnosors (TDE-N6007)


This box contains two Magnosors and one Magnosor Alpha. Magnosors are faction neutral, and so can be used with any other factions, or as NPC "AI Controlled" models using the rules and cards in the Ulaya Chronicles: Raptor Claw Island boxed set. Additionally they can be used in Ulaya Chronicles: Raptor Claw Island to replace the standees provided.
$70
Makko - Firm Tough (TDE-F2008)


Chasmids are reasonably uncommon in The Drowned Earth, but where they are found, usually they are employed as thugs, guards and enforcers. Makko grew up in The Firm, son of a famous Prize Fighter and Bodyguard, and his profession as Firm Enforcer was never in doubt. Capable of whatever kinds of violence are asked of him by his superiors, Makko is dispassionate, even cold. He does not rise to anger, instead, viewing violence and combat with a cold, analytical eye which makes him even more frightening than if he bellowed and shouted in rage. Instead, an air of laser focus comes over him, and he demolishes his opponents with an intense aggression which is terrifying to behold. Some who have looked deep into those eyes have said they see a gentle spirit wishing to escape a life of chaos and destruction, but nobody has ever been brave enough to reach out to him.
$28
Mara - Militia Leader (TDE-M3009)


Mara: Everyone knows it: Forek is the leader of the Skyton Militia. However, he can't be everywhere at once, and when he needs someone he can trust, Mara is his first port of call. An expert soldier, trained in the Bridge Military Academy, Mara arrived in Skyton purely at Forek's request, having spent six years serving in the Triumvirate cooperative defence force. Her expertise is questioned by nobody, many observing that in the field at least, Mara is every bit Forek's equal as a commander. However, not all trust her. She isn't helped by her abrasive, no-nonsense attitude. But there are rumours that her loyalty is to the The Bridge and is placed in Skyton as a spy for that increasingly imperialistic state. Those who meet Mara are struck by her relentless determination, dedication to the job at hand, and the flicker of ghosts in her pained eyes.
$18
Militia Faction Starter Box (TDE-M3330)


In a world full of terrifying dangers, independent settlements are particularly vulnerable to attack. Without any sort of formal defence force it often falls on communities to organise protection amongst themselves. The bravest and most proficient citizens form a volunteer force of enthusiastic amateurs, who serve as much time as they can, protecting others against the many dangers which their community face. These are the Militias: patrolling the nearby countryside, maintaining fortifications and defending their way of life against all those who threaten them.
$80
Nix Mounted - Artefacter Leader (TDE-A1006)


Nix, the leader of the Artefacters, is a popular figure. She spends generously and has a gregarious charm. In Artefacter circles, however, she has a rather controversial reputation. While nobody can deny that she 'gets the goods' there have been a number of deaths under her leadership. This is of little concern to the Artefacter high command, but amongst her peers, she is seen as reckless and dangerous. Undoubtedly Nix is a risk taker, however, she is just as willing to risk her own life as the lives of others.
$40
Official TDE Dice - Set of Six (TDE-X7002)


Official custom D10 dice used in The Drowned Earth Miniatures Game.
$18
Oviraptors (2) (TDE-N6005)


Oviraptors are faction neutral, and so can be used with any other factions, or as NPC models in certain scenarios or using the Alternate Rules found in the hard copy of The Drowned Earth Rule Book.
$26
Playdge - Artefacter Leader (TDE-A1009)


In his day, Alophangus Playdge was a famed explorer and Artefacter. Few in Ulaya are as well travelled, have seen as much, and know as much about the world as Playdge. Some say he could have risen right to the top of the Artefacters, but instead, with age, he retired from his adventuring and settled down at the Obelisk Research Facility, where he works on reviving old computer databases, and learning as much as he can about the world of the Builders. While he clearly loves both research and field-work, rumours are abound that Playdge is a senior member of the Order of the New Enlightenment, but he, naturally, denies it. A dedicated, and inexpensive, support piece. Highly mobile and evasive with his unique 'blink' exo-frame, Playdge helps obfuscate and protect other Artefacters while grabbing objectives.
$28
Ravanna - Bondsman Mech (TDE-B4006)


Civilisation just doesn't suit everyone. Ravanna grew up in Tartouf, running with the gangs there, before leaving for a solitary life in the wilderness. Most city dwellers consider that tantamount to suicide, and for most city dwellers, that'd be correct. However, Ravanna had an almost animalistic talent for silent, stealthy movement. In the jungle she truly came alive, connected to every sound and subtlety, feeling connected to the jungle at a primal level, as comfortable as if she were born into it. She killed a group of slaves, who were running from the Plantation Council, with Limossk and his crew hot on their heels. They arrived to find Ravanna standing amidst a literal pile of corpses, and by way of thanks, Lakassk made her an offer she couldn't refuse: an offer of employment.
$18
Shanatt - Bondsman Scout (TDE-B4007)


Earning his freedom from the Slave pits of Thuule, Shanatt was, in his time, a famed gladiator. His speciality was the chain and hook, and to this day it is the weapon he favours, eschewing ranged weapons. Nobody knows from where Shanatt originated exactly, but his accent suggests his homeland was somewhere in the Khermian League - one of the great empires vying for supremacy in the Thousand Isles. Before his fame as a pit fighter he was probably an ordinary slave, traded to the Thuule masters when he showed physical promise or prowess. Considering his bulk, he is surprisingly quiet and light on his feet, and his fighting style is one of avoidance and cobra strikes. On leaving the slave pits, he was not afforded the privilege of keeping his favoured weapons. Instead, he fashioned a new chain and hook from a stolen anchor chain, and the claws of a great Yuttaraptor like beast he claims to have bested with his bare hands, in the Eastern Highlands.
$18
Silhouette Templates (TDE-X7005)


These fluorescent yellow silhouette markers are used both to establish Line of Sight, but also as movement widgets, to indicate a destination point before reactions are declared. They also look pretty darn cool! In order to establish Line of Sight, replace the target model with the template, and point the arrow towards the shooter. If the shooter can see the template, they have a shot!
$28
Sinoraptors (TDE-N6013)


These beautiful feathered beasts replace the standees in Ulaya Chronicles, and can also be used with any faction in The Drowned Earth!
$70
The Drowned Earth Miniatures Game Rule Book (TDE-X7001)


Set on the continent of Ulaya, The Drowned Earth is a tropical world, thick with jungle, swamp and tropical archipelago. Once, The Drowned Earth was the home of a great, futuristic civilisation. Their cities spanned the globe, and they were beginning to conquer the solar system. A terrible cataclysm ended that civilisation. For hundreds of years nature reclaimed the earth, prehistoric monsters ruled the wilds, while the survivors of the cataclysm known as "The Event" struggled to survive.Now, a new Enlightenment has dawned. The fragile glimmer of civilisation has begun to shine, and the fight is on for who will control the knowledge being discovered in the ruins of the ancient world...
$80
Tidala (TDE-A1010)


Mobility and defensive tricks are the order of the day with Tidala. A combination of a short range Stun weapon, re-stealth and Camouflaged mean that this fragile little gal is devilish hard-to-hit!
$18
Troodons (2) (TDE-N6009)


Deadly little pack predators, the Troodons are one of the smaller, but most feared Raptor species in Ulaya. Their uncanny ability to hug cover and avoid incoming fire, and their vicious bite all add up to an excellent attack-dino, favoured by aggressive Crews like the Bondsmen, but also commonly used as guard-raptors on Artefacter dig sites.
$26
Ulaya Chronicles - Raptor Claw Island (TDE-UC111)


A solo/cooperative skirmish scale miniatures game set in a land of dinosaur infested jungles and ancient technology.
$90
Ulaya Heroes (TDE-U9001)


This box contains four unnamed characters with alternate weapon options. These models can be used in The Drowned Earth as troops for ANY faction- in the rules PDF download you will find 10 troop profile cards, two profiles for each faction, for use with these models. Alternately you can use them to replace the hero standees in your games of Ulaya Chronicles: Raptor Claw Island. This box also contains some alternate weapon choices, and in the future an accessories pack will be released for even more choices on how to build your figures.
$80
Wayfarers Faction Starter Box (TDE-W5550)


Mysterious guns for hire, the Wayfarers are a secretive guild of mercenaries with no single purpose, but many allied secrets and aims. It is said they are controlled by a shadowy figure, the identity of which even the most important Wayfarers have never seen. This mystery leader is the heart and soul of the Wayfarers, organising which jobs they take, and which they reject. No wayfarer is ever obliged to take a job which has been offered, and it is known that many Wayfarers will turn their nose up at particularly unsavoury or immoral work. That said, their reliability and effectiveness is famed throughout Ulaya, and their services are in high demand. Wayfarer models can be taken as a faction in their own right, or separately as Faction Neutral Mercenaries for other factions.
$80
Wishbone - Wayfarer Leader (TDE-W5001)


Wayfarer models can be used with other factions, as mercenaries. Wishbone can be used as the Leader of the Wayfarers or as a non-leader mercenary in any other faction, and is supplied with profile card for both roles.
$18
Yuttaraptors Boxed Set (TDE-N6023)


The Yuttaraptors are faction neutral, and so can be used with any other factions, or as NPC models using the Ulaya Chronicles rules for A.I. Enemies.
$60
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