Olmec Games

The defining moment of Akara's life was when the passenger boat carrying her family and about forty other refugees sank in the deep Eastern jungle. She was 7, and the only survivor. In fact, She did not return to civilisation for another nine years, surviving alone in the forest when, against all odds, she was adopted by a family of Yuttaraptors and lived as one of them. Her attitude towards civilisation is mixed. While she values the comfort and convenience of many aspects of living within society she despises most people, and longs to hunt once again in the jungle. Applying negative conditions becomes as deadly as it is useful under Akara's leadership, where granting additional damage dealing opportunities to her allies are as important as her own devastating combat abilities.

Artefacter Scout, Explorer and certified insane, dinosaur killer! Ando has served as dig site security for the Artefacters for many years, clearing out the area of unwanted predators, guarding the Artefacters as they undertake involved excavations in dangerous locations. As a young Dverg Ando was a member of a group of wandering, commercial hunters. His father was killed when he was young. His mother was a respected hunter and trapper, and the other members of the group were all "her boys". In this way, Ando had five fathers, and anywhere he could hang a hammock was home. It was an exciting childhood, and a very dangerous one too. Many might argue it was no place for a child, and they would probably be right. Nonetheless, Ando survived. He grew up to be a good shot, formidable tracker, and the sort of person for whom fear was unnecessary. His actions might look insane to the uninitiated, but as far as he is concerned, he doesn't take risks. Others call him brave, but for him, risking life and limb, swinging from a grappling hook to take out the jugular of a huge predator is all in a day's work.

font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Bale and Sarna are the first hero unit for the game which introduce an entirely new set of cool rules and interactions into your Judgement battles. Bale is a melee bruiser that certainly packs a punch, while Sarna is a tricksy mystic that provides a lot of cool enhancements.

Bez and her sister Romi were not born to suit the mundane village life they were born into. At a young age, they stowed away on a river-trader and fell in with a group of adventurers. However, they took very different paths... while Romi a loyal member of the Artefacters Bez joined their arch-nemesis... The Firm. Her darker impulses were a bone of contention between the sisters, and they have never yet met in battle. Nobody knows what will happen when they do... Not even them.

font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Dor'gokaanroams the quasi-plane call Magma, which is the borderlands between the Fire and Earth planes. He was first summoned to the shadow plane by the warlock Viktor Clerval. Unbeknownst to Viktor, Dor'gokaan, following his first port to Between, now has the knowledge and the meansto travel there at will.

Forek just isn't the kind of guy to run around on someone else's legs, or to trust his safety to a belligerent animal. He likes to trust his own reflexes and skill, and needs a suitable conveyance which will fulfil these foibles. It took Kraytssk three months of solid work to cobble together Forek's load-lifter from an ancient chassis he found in a cave at the fork of the Red River. It took another four months to hone the vehicle to Forek's exact specifications.

font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Shadow Hounds are intelligent natural denizens of the shadow plane of Between, and are one of themost aggressive creatures towards the summonedheroes. Unbeknown to most mortals of Athien, Shadow Hounds are able toassume a humanoid form, although the hound is their natural and preferred state.
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">One particular Shadow Hound that has taken a keen interest in the heroes is Gloom. She was actually present the moment the Everlasting first appeared on Between, and observed them from afarfor many years. As a result, Gloom knows more about theEverlasting, the Summoned, and the struggle between the old gods and new than any other Shadow Plane inhabitant.Gloom understands thedangers the mortals pose to herhome plane, perhaps even threatening its very existence, so had taken it upon herself to hinder the heroes any chance she can get.Shadow Plane creaturestraditionally do not communicate with each other, however Gloom has spent considerable time trying to convince others of the dangers they are all in. A few, such as Ashtooth the Werewolf, and Inferno the Fire Elemental have heeded her words, however many still prefer to be left alone, soup to this point have not gotten involved.
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Zaron Bogdan has taken a keen interest in Gloom, and indeed all creatures of Between. For he knows they have complete mastery of the mysteries of the plane, and are able totake advantage of the natural warping of time the Shadow Plane possesses. In fact, Gloom and Ashtooth are able to appear in two places at once, and slaying them only seems to remove them for a time before they once again appear in battle. Powerful knowledge indeed, and something he will need if his quest to become the one god ruling over Between is to come to pass.

font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Inferno is a fire elemental sent to the shadow plane by the god Forin to stop the meddling of the mortal heroes.With potentially the highest damage output of any monster in the game, Inferno also provides a tasty bounty for anyone who slays him.

Kassel: the Underboss of the 'Five Lakes Syndicate', the organisation which runs all the organised crime operations in the five Lakes District, and much of the Great Lagoon Network. Operating out of the Gilded Viper, a drinking establishment in the Undertown of Skyton, all those under his command quake at the thought of his attentions. He is feared, and with good reason. Ruthlessness goes with the territory, but Kassel tolerates no failure, with one exception: Kaneda, the son of Kassel's own boss. This is a situation Kassel deeply resents, feeling that his position is undermined by having to tolerate the ineptitude and insubordination of Kaneda Griss. Perhaps this frustration explains his occasionally nuclear violent outbursts and exactitude with the rest of his employees. Kassel is cold, ambitious, and terrifyingly proficient in close quarters, training in his private Dojo each day, despite rarely going out in to the field. Kassel can injure his own crew in order to guarantee command orders! Meanwhile he is devastating on the charge, and can dart in and out of combat at a whim.

An older Sorrian hunter, Kohua is a big game hunter, in the waning years of her career. Affiliated with the Artefacters, although not quite a permanent member, Kohua comes and goes as she pleases, and in some ways is an Elder Statesman of the organisation. In that regard, she is not unlike the famed scientist Alphangus Playdge, with whom she has undertaken many adventures. She has a healthy rivalry with the other hunter of the group: Ando, of who's methods she thoroughly disapproves!

Mara: Everyone knows it: Forek is the leader of the Skyton Militia. However, he can't be everywhere at once, and when he needs someone he can trust, Mara is his first port of call. An expert soldier, trained in the Bridge Military Academy, Mara arrived in Skyton purely at Forek's request, having spent six years serving in the Triumvirate cooperative defence force. Her expertise is questioned by nobody, many observing that in the field at least, Mara is every bit Forek's equal as a commander. However, not all trust her. She isn't helped by her abrasive, no-nonsense attitude. But there are rumours that her loyalty is to the The Bridge and is placed in Skyton as a spy for that increasingly imperialistic state. Those who meet Mara are struck by her relentless determination, dedication to the job at hand, and the flicker of ghosts in her pained eyes.

In his day, Alophangus Playdge was a famed explorer and Artefacter. Few in Ulaya are as well travelled, have seen as much, and know as much about the world as Playdge. Some say he could have risen right to the top of the Artefacters, but instead, with age, he retired from his adventuring and settled down at the Obelisk Research Facility, where he works on reviving old computer databases, and learning as much as he can about the world of the Builders. While he clearly loves both research and field-work, rumours are abound that Playdge is a senior member of the Order of the New Enlightenment, but he, naturally, denies it. A dedicated, and inexpensive, support piece. Highly mobile and evasive with his unique 'blink' exo-frame, Playdge helps obfuscate and protect other Artefacters while grabbing objectives.

Civilisation just doesn't suit everyone. Ravanna grew up in Tartouf, running with the gangs there, before leaving for a solitary life in the wilderness. Most city dwellers consider that tantamount to suicide, and for most city dwellers, that'd be correct. However, Ravanna had an almost animalistic talent for silent, stealthy movement. In the jungle she truly came alive, connected to every sound and subtlety, feeling connected to the jungle at a primal level, as comfortable as if she were born into it. She killed a group of slaves, who were running from the Plantation Council, with Limossk and his crew hot on their heels. They arrived to find Ravanna standing amidst a literal pile of corpses, and by way of thanks, Lakassk made her an offer she couldn't refuse: an offer of employment.

Earning his freedom from the Slave pits of Thuule, Shanatt was, in his time, a famed gladiator. His speciality was the chain and hook, and to this day it is the weapon he favours, eschewing ranged weapons. Nobody knows from where Shanatt originated exactly, but his accent suggests his homeland was somewhere in the Khermian League - one of the great empires vying for supremacy in the Thousand Isles. Before his fame as a pit fighter he was probably an ordinary slave, traded to the Thuule masters when he showed physical promise or prowess. Considering his bulk, he is surprisingly quiet and light on his feet, and his fighting style is one of avoidance and cobra strikes. On leaving the slave pits, he was not afforded the privilege of keeping his favoured weapons. Instead, he fashioned a new chain and hook from a stolen anchor chain, and the claws of a great Yuttaraptor like beast he claims to have bested with his bare hands, in the Eastern Highlands.

These fluorescent yellow silhouette markers are used both to establish Line of Sight, but also as movement widgets, to indicate a destination point before reactions are declared. They also look pretty darn cool! In order to establish Line of Sight, replace the target model with the template, and point the arrow towards the shooter. If the shooter can see the template, they have a shot!

font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">The origin of Ettins is unknown, most dismiss them as aberrations of Orcs, others as some unholy union between Orcs and Ogres. The truth is somewhere in between. The exact time the first Ettins walked Athien is not really known, however they are inexorably linked to the orc race, and always have been as long as anyone can remember.
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">In general, when compared to orcs, ettins have a shorter temper, are more irritable, and less tolerant of anyone standing in their way. This is largely attributed to the fact their two heads are often squabbling, for it is most common that over time the two heads of an ettin get on each other's nerves and spiral into dangerous love/hate relationships. The squabbling can sometimes turn violent and even lead to death. For while an ettin can survive with one of its heads ?dead? or removed, it is a sad existence and inevitably leads to what remains of the ettin taking its own life.
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Occasionally, the two heads get along, have common cause, and work together to achieve common goals. These are by far the most powerful, respected and feared ettins. One such ettin is Skoll Bonestorm, who has grown in stature over decades among the orc tribes. You would be hard pressed to find an orc alive that does not know of Skoll, or who couldn?t regale stories of his exploits in great detail. For Skoll is an example of what can be achieved when an ettin's heads are in complete unison. Skoll is also the first of his kind to be summoned to Between, the 1st chosen, which has only increased his powers and renown.

font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Styxwas a former undertaker in the service of Zaron Bogdan, before his master ascended intothe undeath as a lich. Not wanting to leave his master's side, Styx underwent months of painful surgery to transform into a cyborg, thus ensuring a dark sense of immortality.

font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Terra fills a unique dual role of being summonable by Gendris, as well as joining the Warband as a hero model when the Shrine fo Eldir is controlled by one of the players. She is a powerful piece that can turn a game if summoned in thethick of the action.

Set on the continent of Ulaya, The Drowned Earth is a tropical world, thick with jungle, swamp and tropical archipelago. Once, The Drowned Earth was the home of a great, futuristic civilisation. Their cities spanned the globe, and they were beginning to conquer the solar system. A terrible cataclysm ended that civilisation. For hundreds of years nature reclaimed the earth, prehistoric monsters ruled the wilds, while the survivors of the cataclysm known as "The Event" struggled to survive.Now, a new Enlightenment has dawned. The fragile glimmer of civilisation has begun to shine, and the fight is on for who will control the knowledge being discovered in the ruins of the ancient world...

font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Thorgar was captured from a young age by the unscrupulous slave traders of Zaiqah and sold to the gladiator pit operators. Years of torture, arduous training and anger manipulation has resulted in him losing most of his race's traits, to be replaced by a ferocious and borderline psychotic killing machine. He dominated the pits for years, felling countless foes, actually winning his freedom many years ago. Despite this, he remains a gladiator by choice, knowing little more than senseless killing for sport, a shell of what he could have been.
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Thorgar's legend has extended beyond the Shifting Sands, withbards singing his praises intaverns across Athien. Word of a huge minotaur dominating the pits of Zaiqah soon reached the ears of Doenrakkar, the minotaur shaman and spiritual leader of his people. Doenrakkar sent one of his shaman pupils, A'kash, south to Zaiqah, to help freeThorgar and return him to his people. A'kash barely survived the first time he was in Thorgar's presence, the sight of another minotaur sending Thorgar into a fit of rage. Since then he has managed to befriend him somewhat and so A'kash begins the journey of trying to salvage what is left of the true minotaur inside the gladiator.

font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Thrommel is a keg. An armour-plated immovable object with a warhammer that stands higher than his own head. Black hair andbeard shrouded in heavy helmet, thick muscles and no neck.A will of iron and a heart of gold.
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Thrommel was a royal guard from birth, selectedby the village elders to enter the training regime that persisted through the long exile, generating some of the greatest dwarven warriors to ever stride Athien. He excelled at training and in the rare actual battles that sprung up across the islands of the spray. By the time he was of age to be chosen for the royal guard he was already a renowned warrior, known for his stubborn unwillingness to let those around him fall to the blows of the enemy. His readinessto put himself in harms way over and over again and steadfast refusal to yield made him an ideal choice to the guard and his age made him an ideal close guard forthe young prince of the royal line.Their relationship began unsteadily,Thrommel found the Prince's optimistic approach to the world na?ve and the Prince in turn found him to be far too pessimistic, reminding him of the older guards of hismother. In time though they developed a deeper bond, recognizing in each other a balance that would serve the royal line well. It was an unexpected boon that their relationship developed into love, granting them an unshakeable trust that made Thrommel the ideal emissary between the Prince and rulers on the mainland.
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Thrommel is a clear example of the old dwarven ideals and his dedication to the royal line makes him one of the strongest royalist icons, which makes him loved and despised among mainland dwarves as the divide in their societydeepens.

font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">In Judgement, players assume the role of one of the five 'Everlasting', demigods who live on the Shadow Plane known as Between. Each of the five were once champions of their race before transcending from mortals to demigods whileon a quest to destroy the gods of old.
Their quest was bestowed upon them at The Gathering, a time when the majorraces of Athien came together to select five among them, so they could travel to the plane of shadow and stop the meddling of the old gods. The orcs and dwarfsnominated their most respected spiritual leaders, Krognar and Bruell to guide the five. The Elves and Minotaurs nominated their most powerful mage, Ista, and warrior Grul, to challenge the gods. By consensus the humans provided their greatest knight, Tomas, to provide leadership for the company. As one of the Everlasting, you summon heroes from the mortal world of Athien to the shadow plane (Between), so they can harvest souls at your behest. Souls that give you power and sustain your immortality.
Judgement brings all the elements of the Multiplayer Online Battle Arena (MOBA) video game genre to the table top. Powerful, diverse and funheroes, neutralmonsters,magical itemsand herolevels.These ingredients provide a trulyamazing gaming experience like no other miniature game on the market. The game designteam worked tirelessly for almost 2years creating, testing and perfectingthe core mechanics which ensure diverse, dynamichero activations and a fast, flexible combat system.The icing on the cake are superbly detailed 54mm scale resin cast miniatures.
This is the game of Judgement.

font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Viktor is a halflingwho, from birth, soughtpower in thedark arts to make up for his small stature. After stealing a tome from the library of Bastian, Lorekeeper, Viktor was able to learn the true name of the demon Al'garath whichallows the halflingto summon him as a bodyguard on the shadow plane.

Mysterious guns for hire, the Wayfarers are a secretive guild of mercenaries with no single purpose, but many allied secrets and aims. It is said they are controlled by a shadowy figure, the identity of which even the most important Wayfarers have never seen. This mystery leader is the heart and soul of the Wayfarers, organising which jobs they take, and which they reject. No wayfarer is ever obliged to take a job which has been offered, and it is known that many Wayfarers will turn their nose up at particularly unsavoury or immoral work. That said, their reliability and effectiveness is famed throughout Ulaya, and their services are in high demand. Wayfarer models can be taken as a faction in their own right, or separately as Faction Neutral Mercenaries for other factions.

font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Zaffen is a hunter of no ill repute, who sails along the cost of the spray islands in search for the most dangerous of creatures. In-game,Zaffenis the closest thing we have to an artillery piece and can wreak havoc on youropponent if given the chance to aim.
Akara - Bondsman Leader (TDE-B4009)
The defining moment of Akara's life was when the passenger boat carrying her family and about forty other refugees sank in the deep Eastern jungle. She was 7, and the only survivor. In fact, She did not return to civilisation for another nine years, surviving alone in the forest when, against all odds, she was adopted by a family of Yuttaraptors and lived as one of them. Her attitude towards civilisation is mixed. While she values the comfort and convenience of many aspects of living within society she despises most people, and longs to hunt once again in the jungle. Applying negative conditions becomes as deadly as it is useful under Akara's leadership, where granting additional damage dealing opportunities to her allies are as important as her own devastating combat abilities.
Ando - Artefacter Scout (TDE-A1007)
Artefacter Scout, Explorer and certified insane, dinosaur killer! Ando has served as dig site security for the Artefacters for many years, clearing out the area of unwanted predators, guarding the Artefacters as they undertake involved excavations in dangerous locations. As a young Dverg Ando was a member of a group of wandering, commercial hunters. His father was killed when he was young. His mother was a respected hunter and trapper, and the other members of the group were all "her boys". In this way, Ando had five fathers, and anywhere he could hang a hammock was home. It was an exciting childhood, and a very dangerous one too. Many might argue it was no place for a child, and they would probably be right. Nonetheless, Ando survived. He grew up to be a good shot, formidable tracker, and the sort of person for whom fear was unnecessary. His actions might look insane to the uninitiated, but as far as he is concerned, he doesn't take risks. Others call him brave, but for him, risking life and limb, swinging from a grappling hook to take out the jugular of a huge predator is all in a day's work.
Bale & Sarna - Goblin Hero Unit (Hybrid) (JM-BaleSarna)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Bale and Sarna are the first hero unit for the game which introduce an entirely new set of cool rules and interactions into your Judgement battles. Bale is a melee bruiser that certainly packs a punch, while Sarna is a tricksy mystic that provides a lot of cool enhancements.
Bez - Firm (TDE-F2012)
Bez and her sister Romi were not born to suit the mundane village life they were born into. At a young age, they stowed away on a river-trader and fell in with a group of adventurers. However, they took very different paths... while Romi a loyal member of the Artefacters Bez joined their arch-nemesis... The Firm. Her darker impulses were a bone of contention between the sisters, and they have never yet met in battle. Nobody knows what will happen when they do... Not even them.
Bluewing - Wayfarer Mech (TDE-W5004)
Wayfarer models can be used with other factions, as mercenaries.
Condition Tokens (TDE-X7004)
A set of 24 tokens designed to clearly indicate conditions, model states and effects.
Dor'gokaan - Demon (Monster) (JM-Dorgokaan)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Dor'gokaanroams the quasi-plane call Magma, which is the borderlands between the Fire and Earth planes. He was first summoned to the shadow plane by the warlock Viktor Clerval. Unbeknownst to Viktor, Dor'gokaan, following his first port to Between, now has the knowledge and the meansto travel there at will.
Forek Mounted - Militia Leader (TDE-M3006)
Forek just isn't the kind of guy to run around on someone else's legs, or to trust his safety to a belligerent animal. He likes to trust his own reflexes and skill, and needs a suitable conveyance which will fulfil these foibles. It took Kraytssk three months of solid work to cobble together Forek's load-lifter from an ancient chassis he found in a cave at the fork of the Red River. It took another four months to hone the vehicle to Forek's exact specifications.
Gloom - Shadow Hound (Monster) (JM-Gloom)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Shadow Hounds are intelligent natural denizens of the shadow plane of Between, and are one of themost aggressive creatures towards the summonedheroes. Unbeknown to most mortals of Athien, Shadow Hounds are able toassume a humanoid form, although the hound is their natural and preferred state.
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">One particular Shadow Hound that has taken a keen interest in the heroes is Gloom. She was actually present the moment the Everlasting first appeared on Between, and observed them from afarfor many years. As a result, Gloom knows more about theEverlasting, the Summoned, and the struggle between the old gods and new than any other Shadow Plane inhabitant.Gloom understands thedangers the mortals pose to herhome plane, perhaps even threatening its very existence, so had taken it upon herself to hinder the heroes any chance she can get.Shadow Plane creaturestraditionally do not communicate with each other, however Gloom has spent considerable time trying to convince others of the dangers they are all in. A few, such as Ashtooth the Werewolf, and Inferno the Fire Elemental have heeded her words, however many still prefer to be left alone, soup to this point have not gotten involved.
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Zaron Bogdan has taken a keen interest in Gloom, and indeed all creatures of Between. For he knows they have complete mastery of the mysteries of the plane, and are able totake advantage of the natural warping of time the Shadow Plane possesses. In fact, Gloom and Ashtooth are able to appear in two places at once, and slaying them only seems to remove them for a time before they once again appear in battle. Powerful knowledge indeed, and something he will need if his quest to become the one god ruling over Between is to come to pass.
Grayze - Wayfarer Medic (TDE-W5002)
Wayfarer models can be used with other factions, as mercenaries.
Inferno - Fire Elemental (Monster) (JM-Inferno)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Inferno is a fire elemental sent to the shadow plane by the god Forin to stop the meddling of the mortal heroes.With potentially the highest damage output of any monster in the game, Inferno also provides a tasty bounty for anyone who slays him.
Judgment Dice Set (10) - Yellow (JD-10Y)
A set of 10 custom yellow Judgement dice. Each die has 1 "J" symbol, 2 "Hit" symbols, 1 "Combat Manoeuvre" symbol and 2 blank sides.
Kassel - Firm Leader (TDE-F2009)
Kassel: the Underboss of the 'Five Lakes Syndicate', the organisation which runs all the organised crime operations in the five Lakes District, and much of the Great Lagoon Network. Operating out of the Gilded Viper, a drinking establishment in the Undertown of Skyton, all those under his command quake at the thought of his attentions. He is feared, and with good reason. Ruthlessness goes with the territory, but Kassel tolerates no failure, with one exception: Kaneda, the son of Kassel's own boss. This is a situation Kassel deeply resents, feeling that his position is undermined by having to tolerate the ineptitude and insubordination of Kaneda Griss. Perhaps this frustration explains his occasionally nuclear violent outbursts and exactitude with the rest of his employees. Kassel is cold, ambitious, and terrifyingly proficient in close quarters, training in his private Dojo each day, despite rarely going out in to the field. Kassel can injure his own crew in order to guarantee command orders! Meanwhile he is devastating on the charge, and can dart in and out of combat at a whim.
Kogan - Minotaur Warrior (Aggressor) (JH-Kogan)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Kogan is a berserker minotaur who wields a blunderbuss and bandsaw with reckless abandon. A wonderful aggressor that provides both melee and short-ranged damaged options with several interesting abilities in his kit.
Kohua - Artefacter Adventurer (TDE-A1008)
An older Sorrian hunter, Kohua is a big game hunter, in the waning years of her career. Affiliated with the Artefacters, although not quite a permanent member, Kohua comes and goes as she pleases, and in some ways is an Elder Statesman of the organisation. In that regard, she is not unlike the famed scientist Alphangus Playdge, with whom she has undertaken many adventures. She has a healthy rivalry with the other hunter of the group: Ando, of who's methods she thoroughly disapproves!
Lliana - Wandering Wayfarer (TDE-W5006)
Wayfarer models can be used with other factions, as mercenaries.
Mara - Militia Leader (TDE-M3009)
Mara: Everyone knows it: Forek is the leader of the Skyton Militia. However, he can't be everywhere at once, and when he needs someone he can trust, Mara is his first port of call. An expert soldier, trained in the Bridge Military Academy, Mara arrived in Skyton purely at Forek's request, having spent six years serving in the Triumvirate cooperative defence force. Her expertise is questioned by nobody, many observing that in the field at least, Mara is every bit Forek's equal as a commander. However, not all trust her. She isn't helped by her abrasive, no-nonsense attitude. But there are rumours that her loyalty is to the The Bridge and is placed in Skyton as a spy for that increasingly imperialistic state. Those who meet Mara are struck by her relentless determination, dedication to the job at hand, and the flicker of ghosts in her pained eyes.
Official TDE Dice - Set of Six (TDE-X7002)
Official custom D10 dice used in The Drowned Earth Miniatures Game.
Oviraptors (2) (TDE-N6005)
Oviraptors are faction neutral, and so can be used with any other factions, or as NPC models in certain scenarios or using the Alternate Rules found in the hard copy of The Drowned Earth Rule Book.
Playdge - Artefacter Leader (TDE-A1009)
In his day, Alophangus Playdge was a famed explorer and Artefacter. Few in Ulaya are as well travelled, have seen as much, and know as much about the world as Playdge. Some say he could have risen right to the top of the Artefacters, but instead, with age, he retired from his adventuring and settled down at the Obelisk Research Facility, where he works on reviving old computer databases, and learning as much as he can about the world of the Builders. While he clearly loves both research and field-work, rumours are abound that Playdge is a senior member of the Order of the New Enlightenment, but he, naturally, denies it. A dedicated, and inexpensive, support piece. Highly mobile and evasive with his unique 'blink' exo-frame, Playdge helps obfuscate and protect other Artefacters while grabbing objectives.
Ravanna - Bondsman Mech (TDE-B4006)
Civilisation just doesn't suit everyone. Ravanna grew up in Tartouf, running with the gangs there, before leaving for a solitary life in the wilderness. Most city dwellers consider that tantamount to suicide, and for most city dwellers, that'd be correct. However, Ravanna had an almost animalistic talent for silent, stealthy movement. In the jungle she truly came alive, connected to every sound and subtlety, feeling connected to the jungle at a primal level, as comfortable as if she were born into it. She killed a group of slaves, who were running from the Plantation Council, with Limossk and his crew hot on their heels. They arrived to find Ravanna standing amidst a literal pile of corpses, and by way of thanks, Lakassk made her an offer she couldn't refuse: an offer of employment.
Shanatt - Bondsman Scout (TDE-B4007)
Earning his freedom from the Slave pits of Thuule, Shanatt was, in his time, a famed gladiator. His speciality was the chain and hook, and to this day it is the weapon he favours, eschewing ranged weapons. Nobody knows from where Shanatt originated exactly, but his accent suggests his homeland was somewhere in the Khermian League - one of the great empires vying for supremacy in the Thousand Isles. Before his fame as a pit fighter he was probably an ordinary slave, traded to the Thuule masters when he showed physical promise or prowess. Considering his bulk, he is surprisingly quiet and light on his feet, and his fighting style is one of avoidance and cobra strikes. On leaving the slave pits, he was not afforded the privilege of keeping his favoured weapons. Instead, he fashioned a new chain and hook from a stolen anchor chain, and the claws of a great Yuttaraptor like beast he claims to have bested with his bare hands, in the Eastern Highlands.
Silhouette Templates (TDE-X7005)
These fluorescent yellow silhouette markers are used both to establish Line of Sight, but also as movement widgets, to indicate a destination point before reactions are declared. They also look pretty darn cool! In order to establish Line of Sight, replace the target model with the template, and point the arrow towards the shooter. If the shooter can see the template, they have a shot!
Skoll Bonestorm - Ettin Mystic (Defender) (JH-Skoll)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">The origin of Ettins is unknown, most dismiss them as aberrations of Orcs, others as some unholy union between Orcs and Ogres. The truth is somewhere in between. The exact time the first Ettins walked Athien is not really known, however they are inexorably linked to the orc race, and always have been as long as anyone can remember.
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">In general, when compared to orcs, ettins have a shorter temper, are more irritable, and less tolerant of anyone standing in their way. This is largely attributed to the fact their two heads are often squabbling, for it is most common that over time the two heads of an ettin get on each other's nerves and spiral into dangerous love/hate relationships. The squabbling can sometimes turn violent and even lead to death. For while an ettin can survive with one of its heads ?dead? or removed, it is a sad existence and inevitably leads to what remains of the ettin taking its own life.
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Occasionally, the two heads get along, have common cause, and work together to achieve common goals. These are by far the most powerful, respected and feared ettins. One such ettin is Skoll Bonestorm, who has grown in stature over decades among the orc tribes. You would be hard pressed to find an orc alive that does not know of Skoll, or who couldn?t regale stories of his exploits in great detail. For Skoll is an example of what can be achieved when an ettin's heads are in complete unison. Skoll is also the first of his kind to be summoned to Between, the 1st chosen, which has only increased his powers and renown.
Skye - Elf Monk (Defender) (JH-Skye)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Skye is an AGI based defender that can be extremely difficult to take down, particularly once he reaches level 2. He is also adept at keeping friendly heroes alive against even the most dangerous of charging enemies.
Styx - Human Cyborg (Supporter) (JH-Styx)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Styxwas a former undertaker in the service of Zaron Bogdan, before his master ascended intothe undeath as a lich. Not wanting to leave his master's side, Styx underwent months of painful surgery to transform into a cyborg, thus ensuring a dark sense of immortality.
Terra - Earth Elemental (Summoned) (JM-Terra)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Terra fills a unique dual role of being summonable by Gendris, as well as joining the Warband as a hero model when the Shrine fo Eldir is controlled by one of the players. She is a powerful piece that can turn a game if summoned in thethick of the action.
The Drowned Earth Miniatures Game Rule Book (TDE-X7001)
Set on the continent of Ulaya, The Drowned Earth is a tropical world, thick with jungle, swamp and tropical archipelago. Once, The Drowned Earth was the home of a great, futuristic civilisation. Their cities spanned the globe, and they were beginning to conquer the solar system. A terrible cataclysm ended that civilisation. For hundreds of years nature reclaimed the earth, prehistoric monsters ruled the wilds, while the survivors of the cataclysm known as "The Event" struggled to survive.Now, a new Enlightenment has dawned. The fragile glimmer of civilisation has begun to shine, and the fight is on for who will control the knowledge being discovered in the ruins of the ancient world...
Thorgar - Minotaur Gladiator (Aggressor) (JH-Thorgar)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Thorgar was captured from a young age by the unscrupulous slave traders of Zaiqah and sold to the gladiator pit operators. Years of torture, arduous training and anger manipulation has resulted in him losing most of his race's traits, to be replaced by a ferocious and borderline psychotic killing machine. He dominated the pits for years, felling countless foes, actually winning his freedom many years ago. Despite this, he remains a gladiator by choice, knowing little more than senseless killing for sport, a shell of what he could have been.
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Thorgar's legend has extended beyond the Shifting Sands, withbards singing his praises intaverns across Athien. Word of a huge minotaur dominating the pits of Zaiqah soon reached the ears of Doenrakkar, the minotaur shaman and spiritual leader of his people. Doenrakkar sent one of his shaman pupils, A'kash, south to Zaiqah, to help freeThorgar and return him to his people. A'kash barely survived the first time he was in Thorgar's presence, the sight of another minotaur sending Thorgar into a fit of rage. Since then he has managed to befriend him somewhat and so A'kash begins the journey of trying to salvage what is left of the true minotaur inside the gladiator.
Thrommel Ironbeard - Dwarf Warrior (Defender) (JH-Thrommel)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Thrommel is a keg. An armour-plated immovable object with a warhammer that stands higher than his own head. Black hair andbeard shrouded in heavy helmet, thick muscles and no neck.A will of iron and a heart of gold.
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Thrommel was a royal guard from birth, selectedby the village elders to enter the training regime that persisted through the long exile, generating some of the greatest dwarven warriors to ever stride Athien. He excelled at training and in the rare actual battles that sprung up across the islands of the spray. By the time he was of age to be chosen for the royal guard he was already a renowned warrior, known for his stubborn unwillingness to let those around him fall to the blows of the enemy. His readinessto put himself in harms way over and over again and steadfast refusal to yield made him an ideal choice to the guard and his age made him an ideal close guard forthe young prince of the royal line.Their relationship began unsteadily,Thrommel found the Prince's optimistic approach to the world na?ve and the Prince in turn found him to be far too pessimistic, reminding him of the older guards of hismother. In time though they developed a deeper bond, recognizing in each other a balance that would serve the royal line well. It was an unexpected boon that their relationship developed into love, granting them an unshakeable trust that made Thrommel the ideal emissary between the Prince and rulers on the mainland.
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Thrommel is a clear example of the old dwarven ideals and his dedication to the royal line makes him one of the strongest royalist icons, which makes him loved and despised among mainland dwarves as the divide in their societydeepens.
Tidala (TDE-A1010)
Mobility and defensive tricks are the order of the day with Tidala. A combination of a short range Stun weapon, re-stealth and Camouflaged mean that this fragile little gal is devilish hard-to-hit!
Troodon Boxed Set (TDE-N6024)
The Troodon are faction neutral, and so can be used with any other factions, or as NPC models using the Ulaya Chronicles rules for A.I.
Two Player Starter Box (JBG-001)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">In Judgement, players assume the role of one of the five 'Everlasting', demigods who live on the Shadow Plane known as Between. Each of the five were once champions of their race before transcending from mortals to demigods whileon a quest to destroy the gods of old.
Their quest was bestowed upon them at The Gathering, a time when the majorraces of Athien came together to select five among them, so they could travel to the plane of shadow and stop the meddling of the old gods. The orcs and dwarfsnominated their most respected spiritual leaders, Krognar and Bruell to guide the five. The Elves and Minotaurs nominated their most powerful mage, Ista, and warrior Grul, to challenge the gods. By consensus the humans provided their greatest knight, Tomas, to provide leadership for the company. As one of the Everlasting, you summon heroes from the mortal world of Athien to the shadow plane (Between), so they can harvest souls at your behest. Souls that give you power and sustain your immortality.
Judgement brings all the elements of the Multiplayer Online Battle Arena (MOBA) video game genre to the table top. Powerful, diverse and funheroes, neutralmonsters,magical itemsand herolevels.These ingredients provide a trulyamazing gaming experience like no other miniature game on the market. The game designteam worked tirelessly for almost 2years creating, testing and perfectingthe core mechanics which ensure diverse, dynamichero activations and a fast, flexible combat system.The icing on the cake are superbly detailed 54mm scale resin cast miniatures.
This is the game of Judgement.
Ulaya Chronicles - Raptor Claw Island (TDE-UC111)
A solo/cooperative skirmish scale miniatures game set in a land of dinosaur infested jungles and ancient technology.
Viktor & Al'garath - Halfling Warlock (Aggressor) (JH-Viktor)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Viktor is a halflingwho, from birth, soughtpower in thedark arts to make up for his small stature. After stealing a tome from the library of Bastian, Lorekeeper, Viktor was able to learn the true name of the demon Al'garath whichallows the halflingto summon him as a bodyguard on the shadow plane.
Vujasha - Sea Witch (Monster) (JM-Vujasha)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Vujasha is the featured monster of the swamp map andpossesses the unique ability to drop an unbound soul whenever she is killed.
Wayfarers Faction Starter Box (TDE-W5550)
Mysterious guns for hire, the Wayfarers are a secretive guild of mercenaries with no single purpose, but many allied secrets and aims. It is said they are controlled by a shadowy figure, the identity of which even the most important Wayfarers have never seen. This mystery leader is the heart and soul of the Wayfarers, organising which jobs they take, and which they reject. No wayfarer is ever obliged to take a job which has been offered, and it is known that many Wayfarers will turn their nose up at particularly unsavoury or immoral work. That said, their reliability and effectiveness is famed throughout Ulaya, and their services are in high demand. Wayfarer models can be taken as a faction in their own right, or separately as Faction Neutral Mercenaries for other factions.
Wishbone - Wayfarer Leader (TDE-W5001)
Wayfarer models can be used with other factions, as mercenaries. Wishbone can be used as the Leader of the Wayfarers or as a non-leader mercenary in any other faction, and is supplied with profile card for both roles.
Xyvera - Minotaur Necromancer (Soulgazer) (JH-Xyvera)
Xyvera is an old crone, an ancient minotaur steeped in the lore and history of her race. A Soulgazer of re-known, Xyvera has a bunch of powerful abilities that make her a dangerous foe.
Yuttaraptors Boxed Set (TDE-N6023)
The Yuttaraptors are faction neutral, and so can be used with any other factions, or as NPC models using the Ulaya Chronicles rules for A.I. Enemies.
Zaffen Ironhelm - Dwarf Hunter (Aggressor) (JH-Zaffen)
font-size:11px;">font-family:trebuchet ms,verdana,arial,helvetica;">Zaffen is a hunter of no ill repute, who sails along the cost of the spray islands in search for the most dangerous of creatures. In-game,Zaffenis the closest thing we have to an artillery piece and can wreak havoc on youropponent if given the chance to aim.
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