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Dystopian Wars is a tabletop wargame of naval battles using highly detailed miniatures to represent huge engines of destruction on, above and below the high-seas. Set in an alternate late-Nineteenth Century called the Dystopian Age, super-science fuelled nations clash over resources and power.
Pick your faction and fight for dominance over the seas and skies with incredible machines of war fuelled by extraordinary technology - dread marvels of the Dystopian Age.
This box set contains everything you need to start playing Dystopian Wars with a fleet of ships at your command.
Dystopian Wars is a tabletop wargame of naval battles using highly detailed miniatures to represent huge engines of destruction on, above and below the high-seas. Set in an alternate late-Nineteenth Century called the Dystopian Age, super-science fuelled nations clash over resources and power.
Pick your faction and fight for dominance over the seas and skies with incredible machines of war fuelled by extraordinary technology - dread marvels of the Dystopian Age.
This box set contains everything you need to start playing Dystopian Wars with a fleet of ships at your command.
After Helsinki Markov's treachery stole the Prometheus away from its creators there has been a bitter rivalry between the Covenant of the Enlightened and the Commonwealth. Certain Peers of the Enlightened have decided to make an example of the Commonwealth for such an audacious heist and show that they have as much military influence as any of the Great Powers. As for the Okhrana, the Commonwealth Intelligence Service, they hope for more secrets of the age to be unlocked by luring the various automata and advanced enemy vessels into engagements that they can't hope to escape from. With the plan of dissecting any captured inventions for reverse engineering.
With the help of Mongolian offshore platforms and a web of false leads, the Okhrana have orchestrated for an Enlightened battlefleet to be in place for an ambush. The Commonwealth now has engineering marvels of their own in the shape of Vitruvian Colossi. Will the Enlightened fall for the trap or have the Commonwealth bitten off more than they can chew?
It was thought that what began as a skirmish between two mercenary companies would end with both parties leaving with a bloody nose and no more said of the matter. This turned out to be far from the truth. With their future hiring power in jeopardy, neither of the forces could surrender the fight without losing face. The Crimson League and Honorable Eclipse Company were now locked in battle, both needing to secure their future contracts and, consequently, the future of their very existence.
Reinforcements came in, not just from paid battlefleets but also from the Great Powers of the Union and Sultanate, both eager to have the mercenaries they regularly employed owing them favourable rates in the future. Specialist crews with their John Henry Colossi made their way to where the fighting was thickest while Sadrazam Heavy Cruisers guarded the coastal defence platforms that had become a focus of the fighting. No mercy was given, and no quarter asked.
The Labrador Sea had barely stopped roiling when the call for reinforcements went out. Both the Crown and Imperium lost vessels and both were too proud to leave control of the Labrador Sea to the other. Where they differ, however, is their response to the conflict. The Crown sent word to have a battlefleet assemble which is now on its way from the United Kingdom while the Imperium mobilised the Teutonic Knights and used its efficient logistical chain to assemble a battle platform, defended by Vitruvian Colossi, to maintain hold on the area before more support can arrive.
The fight was thought to be over but it seems to have been merely a break in the storm. The Sturginium Skies boil with battle once again. Who will claim the Labrador Sea as their own, the Crown or the Imperium?
Dystopian Wars is a tabletop wargame of naval battles using highly detailed miniatures to represent huge engines of destruction on, above and below the high-seas. Set in an alternate late-Nineteenth Century called the Dystopian Age, super-science fuelled nations clash over resources and power.
Pick your faction and fight for dominance over the seas and skies with incredible machines of war fuelled by extraordinary technology - dread marvels of the Dystopian Age.
This box set contains everything you need to start playing Dystopian Wars with a fleet of ships at your command.
Dystopian Wars is a tabletop wargame of naval battles using highly detailed miniatures to represent huge engines of destruction on, above and below the high-seas. Set in an alternate late-Nineteenth Century called the Dystopian Age, super-science fuelled nations clash over resources and power.
Pick your faction and fight for dominance over the seas and skies with incredible machines of war fuelled by extraordinary technology - dread marvels of the Dystopian Age.
This box set contains everything you need to start playing Dystopian Wars with a fleet of ships at your command.
After Helsinki Markov's treachery stole the Prometheus away from its creators there has been a bitter rivalry between the Covenant of the Enlightened and the Commonwealth. Certain Peers of the Enlightened have decided to make an example of the Commonwealth for such an audacious heist and show that they have as much military influence as any of the Great Powers. As for the Okhrana, the Commonwealth Intelligence Service, they hope for more secrets of the age to be unlocked by luring the various automata and advanced enemy vessels into engagements that they can't hope to escape from. With the plan of dissecting any captured inventions for reverse engineering.
With the help of Mongolian offshore platforms and a web of false leads, the Okhrana have orchestrated for an Enlightened battlefleet to be in place for an ambush. The Commonwealth now has engineering marvels of their own in the shape of Vitruvian Colossi. Will the Enlightened fall for the trap or have the Commonwealth bitten off more than they can chew?
It was thought that what began as a skirmish between two mercenary companies would end with both parties leaving with a bloody nose and no more said of the matter. This turned out to be far from the truth. With their future hiring power in jeopardy, neither of the forces could surrender the fight without losing face. The Crimson League and Honorable Eclipse Company were now locked in battle, both needing to secure their future contracts and, consequently, the future of their very existence.
Reinforcements came in, not just from paid battlefleets but also from the Great Powers of the Union and Sultanate, both eager to have the mercenaries they regularly employed owing them favourable rates in the future. Specialist crews with their John Henry Colossi made their way to where the fighting was thickest while Sadrazam Heavy Cruisers guarded the coastal defence platforms that had become a focus of the fighting. No mercy was given, and no quarter asked.
The Labrador Sea had barely stopped roiling when the call for reinforcements went out. Both the Crown and Imperium lost vessels and both were too proud to leave control of the Labrador Sea to the other. Where they differ, however, is their response to the conflict. The Crown sent word to have a battlefleet assemble which is now on its way from the United Kingdom while the Imperium mobilised the Teutonic Knights and used its efficient logistical chain to assemble a battle platform, defended by Vitruvian Colossi, to maintain hold on the area before more support can arrive.
The fight was thought to be over but it seems to have been merely a break in the storm. The Sturginium Skies boil with battle once again. Who will claim the Labrador Sea as their own, the Crown or the Imperium?
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