Catalyst Game Labs

Sort By:  
<h2>A GALAXY AFLAME?</h2>The universe has gone dark. Interstellar communications has been lost across the Inner Sphere, threatening the corporate giant ComStar, and maybe civilization itself. Risking everything on a last chance for survival, Comstar has kidnapped the engineering genius Tucker Harwell, hoping he can unravel the mystery of the blackout. But Tucker isn't just working on why it happened... he's also trying to figure out who's behind it. Meanwhile, Khan Malvina Hazen solidifies her hold on a purified Clan Jade Falcon while hunting for the next enemy to crush under the talons of her brutal Mongol Doctrine. Hundreds of light-years away, Clan Wolf is carving out territory along the Lyran Commonwealth/Free Worlds League border, and Alaric Wolf is primed to make his moves in the halls of power. Plans years in the making begin to come together across hundreds of star systems, and secrets hidden for decades will finally be revealed while an empire goes up in flames?
$20
<h2>A UNIVERSE GONE DARK</h2>Months have passed since the interplanetary communications net was destroyed, isolating planets across the Republic of the Sphere and beyond. Achernar is one of the few worlds that still possesses a working Hyperpulse Generator Station, a device that enables communications across the galaxy, and a highly sought-after prize for the splintering factions of the Republic... After failing to qualify as an active MechWarrior, Raul Ortega finds solace in the Republic's military reserves on Archenar, and dreams of the day he might know the adventure and glory of real combat. The planet's Republic-loyal forces are supported by a loose alliance with the Swordsworn, a faction pledged to House Davion whose leaders have an agenda all their own. When the planet falls under siege by yet another splinter group, the Steel Wolves, who are intent on capturing the HPG station, Raul is called up to active duty. But when the Swordsworn desert Archenar in its time of need, Raul discovers there's little honor in the subtle schemes of treachery and the brutal realities of war...
$20
<h2>THE INNER SPHERE UNDER ASSAULT</h2>Since the failure of the interplanetary communications system, the decades-long peace brokered by the Republic of the Sphere has begun to splinter. Power-hungry factions such as the Steel Wolves are invading vulnerable worlds to establish their own rule. As a gateway to Terra, the planet of Northwind has strategic value making it a fiercely-contested target for the emerging factions springing up across the Republic, and Duchess Tara Campbell will not allow her home to fall into enemy hands. Offering military assistance, the Republic sends Paladin Ezekiel Crow and his fully armed BattleMech to help defend Northwind. MechWarrior Anastasia Kerensky, of the infamous Clan Bloodline, has set her sights on Northwind, and what Anastasia wants, Anastasia usually gets. But first, she must contend with the deadly politics of the Steel Wolves before embarking on a conquest that could lead to the very heart of The Republic itself...<h2></h2>
$22
Commander's Edition collects into one handy volume the revised fast-play rules for BattleTech. Take command of large-scale engagements with tabletop-miniatures gameplay designed for the modern wargamer. Use the force-creation rules to marshal your armies, charge them into battle, and either reap the rewards of conquest or taste the bitter pill of defeat.
Out of Stock
$80
<h2><span style="font-size: 12pt;">FORTUNE FAVORS THE BOLD...</span></h2><p>In 2825, ilKhan Nicholas Kerensky, the founder of the Clans, gave his exiled, warrior-led people a dream: the first Clan to return to the Inner Sphere and claim Terra, the cradle of humanity, in honorable combat would claim the title of ilClan"”ruler of all the Clans. The ilClan would reestablish the venerable Star League from the ashes of the old, and its Khan would become ilKhan, supreme ruler of all the Clans. Now, 326 years later, the Children of Kerensky have fought their way to Terra with the intent of fulfilling this dream. But will this dream become destiny or nightmare?</p>
$80
<h2>IN THE FALCON'S CLAWS?</h2>Skye struggles to rise from the ashes of the last Jade Falcon assault. Tara Campbell's Highlanders are limping back from battles fought all across the Prefecture. And Anastasia Kerensky's Steel Wolves have disappeared again. It's a matter of when, not if, the Falcons will renew their brutal assault, and Skye is unprepared.<br data-mce-fragment="1" /><br data-mce-fragment="1" />On the world of Nusakan, Landgrave Jasek Kelswa-Steiner appears to be Skye's only chance for salvation. Gathering his Stormhammers, he prepares to throw his force into the teeth of the Falcon advance. But will the cure be worse than the disease? Jasek passionately advocates a return to House Steiner, a political movement his father just as passionately opposes.<br data-mce-fragment="1" /><br data-mce-fragment="1" />Unfortunately for the Republic, desperate times call for desperate alliances, and the Jade Falcon force is still spoiling for battle. Clan Jade Falcon will not rest until Skye is conquered...or reduced to a charred cinder.<h2></h2>
$20
<h2>TIES THAT BIND?</h2>Danai Liao-Centrella is many things: Solaris gladiator; proud military commander; successful diplomat. All of those roles pale beneath perhaps the heaviest responsibility of anyone in the Capellan Confederation: to speak the truth to its ruler, Chancellor Daoshen Liao. He is the undeniable dictator of hundreds of worlds. Mighty armies move at his command. Billions of lives hang on his every decision.<br data-mce-fragment="1" /><br data-mce-fragment="1" />Against that, she must speak the truth.<br data-mce-fragment="1" /><br data-mce-fragment="1" />And the truth is, the war with House Davion must end. Because there is a greater danger looming: the Republic of the Sphere, hiding behind its impenetrable fortress. When that wall comes down, the Confederation must be ready. It cannot be distracted. Danai will pay whatever price necessary to make Daoshen see that.<br data-mce-fragment="1" /><br data-mce-fragment="1" />And that price will be heavy. It will force her to take on a role unlike any other: servant of the people. In the Confederation, the people are the heart of the state. When, not if, the wall falls, Danai and her regiment will be ready.<br data-mce-fragment="1" /><br data-mce-fragment="1" />They'll have to be ready, because behind the wall the Republic regiments are finally ready to come out of hiding. On worlds like Elgin, Hall, and Liberty, Republic forces are prepared: well-trained, and armed with weapons the Capellans have never seen.<br data-mce-fragment="1" /><br data-mce-fragment="1" />When BattleMechs clash, Danai will have to choose between serving the Chancellor or serving the people.
$20
<h2>A SPARK OF REBELLION</h2>When the Republic of the Sphere was established, it absorbed a quarter of Capellan Confederation space. Now that the crippled Republic is embattled everywhere, the Confederation Chancellor sends an operative into former Capellan territory to nurture the seeds of rebellion. Freedom fighter Evan Kurst has resisted the Republic's 'benevolent occupation' of the world of Liao for as long as he can remember. He has fought side by side with agents from the Confederation, and rallied other fighters to the cause. Until now, his efforts have been in vain. But amid the chaos of the interstellar communications blackout, Kurst sees a new chance to liberate his homeworld and return it to its rightful rulers. The Chancellor's support is assured, and embodied in the person of Mai Wa, the operative sent to ensure Kurst's success. But Mai has betrayed Kurst before, and his biggest problem remains knowing whom to trust in a world where today's ally is tomorrow's enemy.<h2></h2>
$22
The Clan Command Star includes the Dire Wolf, Summoner, Stormcrow, Mist Lynx, and Shadow Cat, along with five MechWarrior pilot cards and five Alpha Strike cards.
$50
The Clan Heavy Heavy Star includes the Stone Rhino, Warhammer IIC, Supernova, Hunchback IIC, and Marauder IIC, along with MechWarrior pilot cards and Alpha Strike cards.
$50
The Clan Elemental Star includes five hex-based Elemental miniatures. Perfect for Battle Tech and Alpha Strike action!
$50
<h2>FLIGHT INTO THE UNKNOWN</h2>100 million dead.<br data-mce-fragment="1" />500 million wounded.<br data-mce-fragment="1" />One billion homeless.<br data-mce-fragment="1" /><br data-mce-fragment="1" />The worst war in human history is over and has left the Star League shattered. Jealousy and infighting from the five Great House Lords over who will be the next First Lord has the entire Inner Sphere already teetering on the brink of all-out conflict again.<br data-mce-fragment="1" /><br data-mce-fragment="1" />Against this grim backdrop, Aleksandr Kerensky, commanding general of the Star League Defense Force, faces a terrible choice. Stay, and see the mightiest military ever known subsumed into the Great Houses, lighting a conflagration that may burn even brighter than the terrible Amaris Coup. Or do the unthinkable?<br /><h2></h2>
$20
<div style="font-size: medium; font-weight: 400;">PREDATORS AND PREY<br /><br />A Clan Jade Falcon invasion force is en route to eradicate the Steel Wolves, but it's true mission is the subjugation of the Republic of the Sphere. Constrained by an imposed peace for decades, the Falcons embark on their most spectacular war in generations, and their lust for blood runs hot... Siblings Malvina and Aleks Hazen are Jade Falcon's best and brightest MechWarriors. Each achieved high command at a young age, and their bond is strong, but so is their rivalry. While Aleks believes warriors should protect the weak, Malvina is obsessed with dark visions of power and glory. If the leader of the Clan is destined to rule the Inner Sphere, then Malvina's first step toward seizing that role for herself is to conquer the Republic...or utterly destroy it.</div><div style="font-size: medium; font-weight: 400;"></div><div style="font-size: medium; font-weight: 400;">On Skye, Tara Campbell faces a major invasion with too few Northwind Highlanders to beat it back. Some in the Planetary Council want to negotiate with the invaders to spare Skye the frightful carnage already wreaked on other worlds by the Falcons' inexorable advance. Now Tara, the Republic's greatest defender, finds herself fighting dissension at home when unity is needed in the face of Skye's greatest crisis...</div>
$22
<h2>PAWNS ARE MEANT TO BE SACRIFICED</h2>After his victory on New Aragon, Duke Aaron Sandoval has the embattled Republic in his debt. But Sandoval's hidden agenda has more to do with his own power than any loyalty to the Republic of the Sphere, and he'll spare no expense to achieve his ultimate goal.<br data-mce-fragment="1" /><br data-mce-fragment="1" />When the Duke becomes the target of an assassination attempt, he realizes his efforts to build a coalition against the invading House Liao are failing. Many planetary governors prefer capitulation to war. What he needs is a new ship and a new approach.<br data-mce-fragment="1" /><br data-mce-fragment="1" />To launch his campaign, Sandoval sends his nephew Erik, fresh from the front lines of the campaign against the encroaching Capellan Confederation, to Shensi. His job is to convince the governor to join his uncle's alliance instead of making peace with Liao. Although Erik is honored to be the Duke's strong right hand, he's convinced that Aaron's arrogance is getting the better of him. But what Erik doesn't yet realize is that his own uncle will sacrifice anyone to achieve his dreams of glory...even a member of his own family.
$22
<h2>HONOR. DESPERATION. VALOR. JIHAD.</h2>Inhuman cybernetic soldiers invade a peaceful world, bringing terror and misery in the name of a new flag. A young soldier, part of the most maligned military machine in history, struggles to find meaning in his service. And the prince of a star-spanning empire discovers that not even he can protect the people he loves. Ten stories of combat, honor, betrayal, and death fill the pages of Front Lines: BattleCorps Anthology Volume 6. Readers will recognize familiar names in BattleTech lore among the authors: Steven Mohan, Jr., and Blaine Lee Pardoe, who welcome newer writers such as Jason Hansa, Christopher Purnell, and Craig A. Reed, Jr. These writers have shaped the direction of the BattleTech universe. In 2009, with these stories, they told the stories that demonstrated the indomitable will that has carried BattleTech readers across more than 25 years of publication.<h2></h2>
$19
<h2>CADETS UNDER FIRE?</h2>Jasper and Nadine Roux are cadets at the Ritza MechWarrior Academy, the only thing stopping a megalomaniacal Draconis Combine general with aspirations of claiming a piece of space as his own, starting with their home planet. Emporia is at war, and cadets are now frontline soldiers as Tai-sa Takeji Yoshizawa shifts tactics in a brutal effort to subjugate their entire world. It's up to the siblings and their friends to stop the madman bent on conquest, but while Jasper believes Nadine is too reckless, Nadine believes Jasper is still living in the past. As both struggle to do what they think is right, the Ritza Academy comes under assault once more. It takes a shocking sacrifice to make them both see the true face of the enemy. Reunited by the same purpose, Jasper agrees to Nadine's audacious plan to make Emporia too much trouble for the leader of the Seventh Ghost Regiment to conquer. Unfortunately for them, Tai-sa Yoshizawa has his own secrets, and nothing left to lose. And even if Nadine's plan works to perfection, the cunning general has one last trick up his sleeve that could bring about the end of everything Nadine and Jasper hold dear?<h2></h2>
$20
<h2>A TEST OF LOYALTY?</h2>Clan Jade Falcon's war efforts draw closer to Terra, but to conquer this ultimate prize, the Falcons' vicious Khan, Malvina Hazen, must be able to trust all of her warriors to carry out her commands without hesitation, no matter how much death or collateral damage they will cause. For Malvina, victory is the only thing that matters, and those who stand in her way suffer swift and brutal elimination. Star Captain Archer Pryde is an unconventional Falcon MechWarrior who chafes at carrying out his Khan's terror tactics, but he delivers results in combat, so Malvina has turned a blind eye to his beliefs so far. But when civilians on a conquered world revolt against their Clan masters, innocents are caught in the Falcons' crosshairs. Archer and his fellow MechWarriors must prove their mettle to Star Colonel Nikita Malthus, the Khan's vindictive advisor, by carrying out their scorched-earth orders to the letter. But are these orders a betrayal of what it means to be a true and honorable Jade Falcon? With both his loyalty and honor in question, Archer must run the gauntlet between duty and principles, or risk his own destruction.
$16
<h2>KNIVES IN THE DARK</h2>Captain-General Jessica Marik is holding the reborn Free Worlds League together by the might of her indomitable will, and has managed to keep all of the interstellar nation's foes at bay. But even the strongest and most inspiring leaders have chinks in their armor. After a personal tragedy, Jessica vanishes from the public eye, leaving no hand on the tiller of the fractious nation as multiple hostile neighbors drag them into open warfare. Beset on all sides, the League must navigate the flames of war with no direction from the top, leaving Warden-General Nikol Marik, Jessica's youngest child, in control of the League's military forces at a time when the nation needs her mother's leadership the most. Nikol steps up to the challenge, however, as this is the moment she has been preparing for her entire life. But forces in the shadows seek to capitalize on the chaos and bring the Free Worlds League to its knees from within. The threat of coups and assassins sets the League on edge as Nikol strives to maintain the unity her mother had fought so hard to achieve, even if it means putting herself in danger. But she is not alone. At her right hand stands General Wilburn Kirkland, commander of the Ducal Guard, Jessica's personal bodyguard regiment. Together they must discover who the League's true enemies are, and hunt them to the ends of the Inner Sphere if necessary...<h2></h2>
$20
The Inner Sphere Fire Lance includes the Longbow, Zeus, Trebuchet, and Stalker along with MechWarrior pilot cards and Alpha Strike cards.
$40
<h2>REDEMPTION. RESISTANCE. RESOLVE.</h2>Kill Zone: BattleCorps Anthology, Volume 7 collects the very best of the short stories published on the BattleCorps website from 2010. Charge into the war-torn future to experience nine stories filled with BattleMech combat, heroism, betrayal, honor, and duty. Veteran BattleTech authors Kevin Killiany, Blaine Lee Pardoe, and Jason Schmetzer, alongside fan favorites Craig A. Reed, Jr. and Jason Hansa are showcased in this anthology, which includes an all-new tale from Scribe Award-nominated author Travis Heermann.
$20
<h2>IN THE 31ST CENTURY, LIFE IS CHEAP...</h2>A Draconis Combine warrior struggles with immoral orders in the First Succession War. A House Davion MechWarrior participates in a risky heist as part of Operation Guerrero. A history buff battles the Word of Blake during the Liberation of Terra. What do these MechWarriors have in common? Each one pilots the same BattleMech, a survivor that has been repaired and rebuilt countless times throughout its long and bloody 300-year lifespan.<h2>BATTLEMECHS ARE NOT.</h2>The 70-ton GHR-5H Grasshopper can outmaneuver and outlast some of the most fearsome enemy 'Mechs, making it an invaluable asset to battlefield commanders. Even an incapacitated Grasshopper will be rebuilt to fight another day, with a new pilot at its controls, because MechWarriors can be replaced, but 'Mechs cannot. In BattleTech: Legacy, thirteen all-new stories chronicle the fortunes and tragedies of a single 'Mech across several tumultuous points in its wide-ranging combat history. Veteran BattleTech authors Kevin Killiany and Craig A. Reed, Jr. bookend this exciting collection, while other familiar names and new blood explore important moments in this 'Mech's history of constant, unmitigated warfare that leaves no corner of the Inner Sphere untouched.<h2></h2>
$17
<h2>THE FINAL ASSAULT...</h2>The Clans. Warriors bred for battle and piloting fantastic war machines, Clansmen live for victory and pray for death before defeat. Invaders from beyond the Periphery, the Clans have beaten the forces of the Inner Sphere repeatedly. Now the Clans are driving toward their ultimate objective,Terra, cradle of humankind and hub of the ComStar communications network. Nothing the Inner Sphere has can stop them. The heir to the throne of the Draconis Combine is missing. Whole regiments of BattleMechs lie smashed like abandoned toys. Rasalhague is overrun. The Clans are sweeping toward the center of the known universe in a relentless tide. Humanity's only hope lies in the Inner Sphere's most powerful traitor. ComStar betrayed the Inner Sphere by aiding the Clans in their conquests. Now the mystic sect that controls all interstellar communication must face the Clan hordes alone. And only a mysterious, elderly warrior, and the untested warriors of ComStar, are the Inner Sphere's last defense against total defeat.n<h2></h2>
$20
The year is 3025. War rages across the vast interstellar empires of the Inner Sphere as the militaries of the Successor States vie for dominance across more than a thousand light years of inhabited worlds. And the king among these battlefields: towering BattleMechs and the MechWarriors who pilot them. But behind each battle lie a thousand unseen strings: Machiavellian court intrigues, shadowy wars of intelligence and counterintelligence, secret organizations, corporate greed, and more. Will you align yourself with the honor-bound samurai culture of House Kurita, become a crusader for freedom in the service of House Davion, or test your mettle as a House Steiner champion in the arena duels of Solaris VII? Or perhaps you will rain down fire from the skies in a House Marik aerospace fighter, or operate in the shadows as a House Liao intelligence agent. Will you pursue a life of service behind the veil of the secretive ComStar, join an elite mercenary outfit like Wolf's Dragoons, or even choose to lead your own lawless band of pirates? The path you lead through the 31st century, and the legacy you leave behind, is all up to you.
Out of Stock
$60
<h2>A DESPERATE FIGHT</h2>Under assault and ill-equipped, Alkalurops has come apart since the loss of its communications grid and the inability of the Republic of the Sphere to re-establish it. But in a universe of powerful players, a leader has to grab power fast if she's going to survive...<br data-mce-fragment="1" /><br data-mce-fragment="1" />Grace O'Malley's people are valiantly making a stand against Hansen's Roughriders, a band of mercenaries destroying everything in their path. Badly outnumbered, her forces need real BattleMechs operated by trained MechWarriors. And they're not going to be easy to afford, especially since the big mine owners refuse to offer any funds for planetary defense. But Grace will not surrender her homeland, no matter what the price.<br data-mce-fragment="1" /><br data-mce-fragment="1" />Even though the ragtag locals are putting up a surprisingly good fight, Loren Hansen remains confident he can defeat them. What he doesn't count on is an opponent determined to write her planet's history in the scorched wreckage of the battlefield...<h2></h2>
$22
<h2 data-mce-fragment="1" trebuchet="" ms="" verdana="" arial="" helvetica="" vertical-align:="" baseline="" margin:="" 0px="">ON THE HUNT AGAIN?</h2><p data-mce-fragment="1" trebuchet="" ms="" verdana="" arial="" helvetica="" vertical-align:="" baseline="" style="font-size: medium; font-weight: 400;">It is the Dark Age, 3139, and the famed mercenary regiments of Wolf's Dragoons have returned to the employ of House Kurita after a century of bitter enmity. Somehow, mercenaries and Kuritan's must find a way to work together in a combined invasion of the Dragon's oldest enemy, House Davion. Thrust into the middle of this new conflict, Colonel Henry Kincaid is surprised by the commonalities of duty, honor, and expediency, the Wolves and Combine forces share. But as the Wolves' lightning tactics and unstoppable drive brings world after Davion world under the Dragon's banner, old hatreds arise anew, and with them come insidious plots engineered to cause the mercenaries' downfall. Throughout the campaign, Colonel Kincaid struggles to rectify what he thought he had always known about the Kuritan's with the truth he discovers while actually working with them. But when his forces are trapped on a Davion world with no way to escape and the regiments of House Davion closing in, can he pull another bit of genius from his hat, or will the battalions of Wolf's Dragoons be destroyed?</p>
$20
<h2>TARGET: TERRA</h2>The world of Northwind has been ravaged in the fierce battle between the Highlanders and the Steel Wolves, and now the Clan warriors have set their sights on Terra. The fate of the birthplace of humankind now rests in the hands of three very different MechWarriors:<br data-mce-fragment="1" /><br data-mce-fragment="1" />Ezekiel Crow: Betrayer of the Highlanders?and on the run from both political and military enemies.<br data-mce-fragment="1" /><br data-mce-fragment="1" />Anastasia Kerensky: Ruthless leader of the Steel Wolves?and if she has her way, the next Conqueror of Terra.<br data-mce-fragment="1" /><br data-mce-fragment="1" />Tara Campbell: embattled Countess of the Northwind Highlanders, and Terra's only hope in its most desperate hour.<br data-mce-fragment="1" /><br data-mce-fragment="1" />A desperate three-way race ensues to see who will be the first to reach Terra, and who will ultimately claim it?<h2></h2>
$22
In Shadowrun: Sprawl Ops, players lead a team of shadowrunners gunning for the big score! Along the way they'll have the chance to hire more seasoned runners, outfit their team with cutting-edge technology, from the latest weapons to cyberware enhancements, and take on increasingly dangerous contracts on the mean streets of the Seattle Metroplex. Each payout increases your chances for a more lethal combination of gear, training, and skill. All leading to that final score as you take on one of the world's megacorporations. But you've got to hit it before another team steals your ticket to the big time, hold off too long to grab that ring, and you'll lose it all!
$300
<h2>STRENGTH VS. HONOR</h2>For more than a decade, the Republic of the Sphere's army hid in silence behind the mysterious, impregnable Wall of Fortress Republic. But now the Wall has come down, and Paladin Max Ergen, commander of Operation Eruptio, has his sights set on an invaluable prize. His target: Dieron, a Draconis Combine military district capital, a former Republic world harboring secrets from past wars. His troops have spent years training in isolation behind the Wall, and they are hungry for battle, ready to remind the Inner Sphere that the wounded Republic is still a force to be reckoned with. But Dieron is also the fortress of Warlord Kambei Okamoto, one of the Combine's top military officials, and he and his Dieron Regulars are committed to holding the line and defending their home against Republic aggression, no matter the cost. And when these two forces clash, the battle for Dieron will be a titanic one indeed?
$15
<h2>PEACE MAY SELL, BUT WHAT IF NO ONE'S BUYING?</h2>On 21 May 3052, the seemingly unstoppable military juggernaut of the invading Clans was defeated in a pitched campaign on the quiet world of Tukayyid. This astonishing victory bought the weary armies of the Inner Sphere a fifteen-year stay before the invasion can resume. But despite the truce, the fire driving the Clans' centuries-long quest to conquer Terra, the birthplace of humankind, and rebuild Inner Sphere civilization in their warmongering image has not been extinguished. Conflict still rages above the truce line, and the Clans are biding their time until the tide of war can surge up and flood the Inner Sphere once more. Slack Tide collects nine stories that chronicle the life-and-death struggles still being waged in the wake of Tukayyid's so-called peace. Fan-favorite authors such as Jason Hansa, Philip A. Lee, and Craig A. Reed, Jr. spin tales of undercover operatives seeking to gain the secrets of Clan BattleMech technology, Inner Sphere MechWarriors attempting dangerous escapes from Clan-controlled planets, and mercenaries fighting to protect the only things that truly matter to them, themselves and their loved ones. The Clans' invasion may have been temporarily halted, but the true battles for the future of the Inner Sphere have only just begun.<h2></h2>
$16
<h2>TAKING THE BATTLE TO THE ENEMY...</h2>An awesome mission has been assigned to Task Force Serpent: to destroy Huntress, homeworld of Clan Smoke Jaguar, the Inner Sphere's greatest menace. But the invasion has suffered a serious blow: Marshal Morgan Hasek-Davion has been struck down by an unknown assassin.<h2></h2>
$20
The battlefields of the 31st century are commanded by the BattleMech, twelve-meter-tall, 100-ton bipedal engines of destruction. Fought by MechWarriors, commanded by neo-feudal officers, owned by national governments and band of mercenaries, loyal to one of the interstellar Successor States or the martial Clans, these 'Mechs make every other ground combat vehicle obsolete. This is the warfare of fusion-powered giants. This is BattleTech. Allegra Greene is no stranger to the military; her father is a general, after all. But when she enters the Nellus Military Academy, she find far more than she expected. She finds a group of friends that will keep her going, training that is challenging, and instructors that push her to the edge and beyond. Unfortunately, that's not all she finds, and soon the endemic politics and warfare of the Inner Sphere reach the Nellus Academy. Soon, Allegra and her friends are in a life-or-death struggle to survive!
$17
<h2>THE SWORD OR THE PLOWSHARE...</h2>The destruction of the interplanetary communications net has isolated planets across the Republic of the Sphere. On Mirach, a widening schism in the military between those who would remain loyal to The Republic and those who would break away threatens the peace and prosperity that have lasted for generations. Once a formidable MechWarrior, governor Sergio Ortega now believes that diplomacy will win the day. His sons, Dale and Austin, are also stalwarts of The Republic and aspiring MechWarriors. Facing growing civil unrest, they urge a military show of force before events spiral out of control. But Mirach has no BattleMechs, and their pacifistic father is slashing military spending. But when power-hungry forces within the government begin plotting to overthrow it by any means necessary, including assassination, Austin must rebel against everything he's known to fight for the safety and freedom of Mirach, even if that means facing off against his own father...<h3></h3>
$20
<h3>LYING IN WAIT</h3>The Highlanders defeated Anastasia Kerensky the last time she attacked Northwind, although she retreated with most of her troops intact. Now dispersed among several planets, the Highlanders will need a bigger edge if they are to end Kerensky's threat completely. A rumor places Anastasia Kerensky on Northwind. If that's true, the Steel Wolves must also be close by. Determined to locate them, Paladin Ezekiel Crow and Countess Tara Campbell order a reconnaissance, unaware that their enemy may be closer than they think.<br data-mce-fragment="1" /><br data-mce-fragment="1" />With her forces on standby, Anastasia believes there is little the embattled Republic can do to stop her from finally conquering Northwind. What she doesn't realize is that she has allies she never imagined, and enemies she never suspected.<br data-mce-fragment="1" /><br data-mce-fragment="1" />It's a moment of truth for Crow, Campbell, and Kerensky, when lies emerge from the shadows, and the fate of a world hangs in the balance.<h3></h3>
$22
Take on the mantle of a most powerful dragon and pass into legend! A resource deconstruction board game for two to six players.
$100
A Bonfire Of Worlds (CAT35833)


<h2>A GALAXY AFLAME?</h2>The universe has gone dark. Interstellar communications has been lost across the Inner Sphere, threatening the corporate giant ComStar, and maybe civilization itself. Risking everything on a last chance for survival, Comstar has kidnapped the engineering genius Tucker Harwell, hoping he can unravel the mystery of the blackout. But Tucker isn't just working on why it happened... he's also trying to figure out who's behind it. Meanwhile, Khan Malvina Hazen solidifies her hold on a purified Clan Jade Falcon while hunting for the next enemy to crush under the talons of her brutal Mongol Doctrine. Hundreds of light-years away, Clan Wolf is carving out territory along the Lyran Commonwealth/Free Worlds League border, and Alaric Wolf is primed to make his moves in the halls of power. Plans years in the making begin to come together across hundreds of star systems, and secrets hidden for decades will finally be revealed while an empire goes up in flames?
$20
A Call to Arms (CAT36201)


<h2>A UNIVERSE GONE DARK</h2>Months have passed since the interplanetary communications net was destroyed, isolating planets across the Republic of the Sphere and beyond. Achernar is one of the few worlds that still possesses a working Hyperpulse Generator Station, a device that enables communications across the galaxy, and a highly sought-after prize for the splintering factions of the Republic... After failing to qualify as an active MechWarrior, Raul Ortega finds solace in the Republic's military reserves on Archenar, and dreams of the day he might know the adventure and glory of real combat. The planet's Republic-loyal forces are supported by a loose alliance with the Swordsworn, a faction pledged to House Davion whose leaders have an agenda all their own. When the planet falls under siege by yet another splinter group, the Steel Wolves, who are intent on capturing the HPG station, Raul is called up to active duty. But when the Swordsworn desert Archenar in its time of need, Raul discovers there's little honor in the subtle schemes of treachery and the brutal realities of war...
$20
A Silence in the Heavens (CAT36203)


<h2>THE INNER SPHERE UNDER ASSAULT</h2>Since the failure of the interplanetary communications system, the decades-long peace brokered by the Republic of the Sphere has begun to splinter. Power-hungry factions such as the Steel Wolves are invading vulnerable worlds to establish their own rule. As a gateway to Terra, the planet of Northwind has strategic value making it a fiercely-contested target for the emerging factions springing up across the Republic, and Duchess Tara Campbell will not allow her home to fall into enemy hands. Offering military assistance, the Republic sends Paladin Ezekiel Crow and his fully armed BattleMech to help defend Northwind. MechWarrior Anastasia Kerensky, of the infamous Clan Bloodline, has set her sights on Northwind, and what Anastasia wants, Anastasia usually gets. But first, she must contend with the deadly politics of the Steel Wolves before embarking on a conquest that could lead to the very heart of The Republic itself...<h2></h2>
$22
Alpha Strike: Commander's Edition (CAT35680)


Commander's Edition collects into one handy volume the revised fast-play rules for BattleTech. Take command of large-scale engagements with tabletop-miniatures gameplay designed for the modern wargamer. Use the force-creation rules to marshal your armies, charge them into battle, and either reap the rewards of conquest or taste the bitter pill of defeat.
Out of Stock
$80
BattleTech: IlClan (CAT35901)


<h2><span style="font-size: 12pt;">FORTUNE FAVORS THE BOLD...</span></h2><p>In 2825, ilKhan Nicholas Kerensky, the founder of the Clans, gave his exiled, warrior-led people a dream: the first Clan to return to the Inner Sphere and claim Terra, the cradle of humanity, in honorable combat would claim the title of ilClan"”ruler of all the Clans. The ilClan would reestablish the venerable Star League from the ashes of the old, and its Khan would become ilKhan, supreme ruler of all the Clans. Now, 326 years later, the Children of Kerensky have fought their way to Terra with the intent of fulfilling this dream. But will this dream become destiny or nightmare?</p>
$80
Blood of the Isle (CAT36210)


<h2>IN THE FALCON'S CLAWS?</h2>Skye struggles to rise from the ashes of the last Jade Falcon assault. Tara Campbell's Highlanders are limping back from battles fought all across the Prefecture. And Anastasia Kerensky's Steel Wolves have disappeared again. It's a matter of when, not if, the Falcons will renew their brutal assault, and Skye is unprepared.<br data-mce-fragment="1" /><br data-mce-fragment="1" />On the world of Nusakan, Landgrave Jasek Kelswa-Steiner appears to be Skye's only chance for salvation. Gathering his Stormhammers, he prepares to throw his force into the teeth of the Falcon advance. But will the cure be worse than the disease? Jasek passionately advocates a return to House Steiner, a political movement his father just as passionately opposes.<br data-mce-fragment="1" /><br data-mce-fragment="1" />Unfortunately for the Republic, desperate times call for desperate alliances, and the Jade Falcon force is still spoiling for battle. Clan Jade Falcon will not rest until Skye is conquered...or reduced to a charred cinder.<h2></h2>
$20
Blood Will Tell (CAT35838)


<h2>TIES THAT BIND?</h2>Danai Liao-Centrella is many things: Solaris gladiator; proud military commander; successful diplomat. All of those roles pale beneath perhaps the heaviest responsibility of anyone in the Capellan Confederation: to speak the truth to its ruler, Chancellor Daoshen Liao. He is the undeniable dictator of hundreds of worlds. Mighty armies move at his command. Billions of lives hang on his every decision.<br data-mce-fragment="1" /><br data-mce-fragment="1" />Against that, she must speak the truth.<br data-mce-fragment="1" /><br data-mce-fragment="1" />And the truth is, the war with House Davion must end. Because there is a greater danger looming: the Republic of the Sphere, hiding behind its impenetrable fortress. When that wall comes down, the Confederation must be ready. It cannot be distracted. Danai will pay whatever price necessary to make Daoshen see that.<br data-mce-fragment="1" /><br data-mce-fragment="1" />And that price will be heavy. It will force her to take on a role unlike any other: servant of the people. In the Confederation, the people are the heart of the state. When, not if, the wall falls, Danai and her regiment will be ready.<br data-mce-fragment="1" /><br data-mce-fragment="1" />They'll have to be ready, because behind the wall the Republic regiments are finally ready to come out of hiding. On worlds like Elgin, Hall, and Liberty, Republic forces are prepared: well-trained, and armed with weapons the Capellans have never seen.<br data-mce-fragment="1" /><br data-mce-fragment="1" />When BattleMechs clash, Danai will have to choose between serving the Chancellor or serving the people.
$20
By Temptations and By War (CAT36206)


<h2>A SPARK OF REBELLION</h2>When the Republic of the Sphere was established, it absorbed a quarter of Capellan Confederation space. Now that the crippled Republic is embattled everywhere, the Confederation Chancellor sends an operative into former Capellan territory to nurture the seeds of rebellion. Freedom fighter Evan Kurst has resisted the Republic's 'benevolent occupation' of the world of Liao for as long as he can remember. He has fought side by side with agents from the Confederation, and rallied other fighters to the cause. Until now, his efforts have been in vain. But amid the chaos of the interstellar communications blackout, Kurst sees a new chance to liberate his homeworld and return it to its rightful rulers. The Chancellor's support is assured, and embodied in the person of Mai Wa, the operative sent to ensure Kurst's success. But Mai has betrayed Kurst before, and his biggest problem remains knowing whom to trust in a world where today's ally is tomorrow's enemy.<h2></h2>
$22
Clan Command Star (CAT35720)


The Clan Command Star includes the Dire Wolf, Summoner, Stormcrow, Mist Lynx, and Shadow Cat, along with five MechWarrior pilot cards and five Alpha Strike cards.
$50
Clan Heavy Star (CAT35730)


The Clan Heavy Heavy Star includes the Stone Rhino, Warhammer IIC, Supernova, Hunchback IIC, and Marauder IIC, along with MechWarrior pilot cards and Alpha Strike cards.
$50
Elemental Star (CAT35739)


The Clan Elemental Star includes five hex-based Elemental miniatures. Perfect for Battle Tech and Alpha Strike action!
$50
Fall from Glory (CAT36066)


<h2>FLIGHT INTO THE UNKNOWN</h2>100 million dead.<br data-mce-fragment="1" />500 million wounded.<br data-mce-fragment="1" />One billion homeless.<br data-mce-fragment="1" /><br data-mce-fragment="1" />The worst war in human history is over and has left the Star League shattered. Jealousy and infighting from the five Great House Lords over who will be the next First Lord has the entire Inner Sphere already teetering on the brink of all-out conflict again.<br data-mce-fragment="1" /><br data-mce-fragment="1" />Against this grim backdrop, Aleksandr Kerensky, commanding general of the Star League Defense Force, faces a terrible choice. Stay, and see the mightiest military ever known subsumed into the Great Houses, lighting a conflagration that may burn even brighter than the terrible Amaris Coup. Or do the unthinkable?<br /><h2></h2>
$20
Flight of the Falcon (CAT36209)


<div style="font-size: medium; font-weight: 400;">PREDATORS AND PREY<br /><br />A Clan Jade Falcon invasion force is en route to eradicate the Steel Wolves, but it's true mission is the subjugation of the Republic of the Sphere. Constrained by an imposed peace for decades, the Falcons embark on their most spectacular war in generations, and their lust for blood runs hot... Siblings Malvina and Aleks Hazen are Jade Falcon's best and brightest MechWarriors. Each achieved high command at a young age, and their bond is strong, but so is their rivalry. While Aleks believes warriors should protect the weak, Malvina is obsessed with dark visions of power and glory. If the leader of the Clan is destined to rule the Inner Sphere, then Malvina's first step toward seizing that role for herself is to conquer the Republic...or utterly destroy it.</div><div style="font-size: medium; font-weight: 400;"></div><div style="font-size: medium; font-weight: 400;">On Skye, Tara Campbell faces a major invasion with too few Northwind Highlanders to beat it back. Some in the Planetary Council want to negotiate with the invaders to spare Skye the frightful carnage already wreaked on other worlds by the Falcons' inexorable advance. Now Tara, the Republic's greatest defender, finds herself fighting dissension at home when unity is needed in the face of Skye's greatest crisis...</div>
$22
Fortress of Lies (CAT36207)


<h2>PAWNS ARE MEANT TO BE SACRIFICED</h2>After his victory on New Aragon, Duke Aaron Sandoval has the embattled Republic in his debt. But Sandoval's hidden agenda has more to do with his own power than any loyalty to the Republic of the Sphere, and he'll spare no expense to achieve his ultimate goal.<br data-mce-fragment="1" /><br data-mce-fragment="1" />When the Duke becomes the target of an assassination attempt, he realizes his efforts to build a coalition against the invading House Liao are failing. Many planetary governors prefer capitulation to war. What he needs is a new ship and a new approach.<br data-mce-fragment="1" /><br data-mce-fragment="1" />To launch his campaign, Sandoval sends his nephew Erik, fresh from the front lines of the campaign against the encroaching Capellan Confederation, to Shensi. His job is to convince the governor to join his uncle's alliance instead of making peace with Liao. Although Erik is honored to be the Duke's strong right hand, he's convinced that Aaron's arrogance is getting the better of him. But what Erik doesn't yet realize is that his own uncle will sacrifice anyone to achieve his dreams of glory...even a member of his own family.
$22
Front Lines: BattleCorps Anthology, Vol. 6 (CAT35806)


<h2>HONOR. DESPERATION. VALOR. JIHAD.</h2>Inhuman cybernetic soldiers invade a peaceful world, bringing terror and misery in the name of a new flag. A young soldier, part of the most maligned military machine in history, struggles to find meaning in his service. And the prince of a star-spanning empire discovers that not even he can protect the people he loves. Ten stories of combat, honor, betrayal, and death fill the pages of Front Lines: BattleCorps Anthology Volume 6. Readers will recognize familiar names in BattleTech lore among the authors: Steven Mohan, Jr., and Blaine Lee Pardoe, who welcome newer writers such as Jason Hansa, Christopher Purnell, and Craig A. Reed, Jr. These writers have shaped the direction of the BattleTech universe. In 2009, with these stories, they told the stories that demonstrated the indomitable will that has carried BattleTech readers across more than 25 years of publication.<h2></h2>
$19
Ghost Hour (Rogue Academy #2) (CAT35828)


<h2>CADETS UNDER FIRE?</h2>Jasper and Nadine Roux are cadets at the Ritza MechWarrior Academy, the only thing stopping a megalomaniacal Draconis Combine general with aspirations of claiming a piece of space as his own, starting with their home planet. Emporia is at war, and cadets are now frontline soldiers as Tai-sa Takeji Yoshizawa shifts tactics in a brutal effort to subjugate their entire world. It's up to the siblings and their friends to stop the madman bent on conquest, but while Jasper believes Nadine is too reckless, Nadine believes Jasper is still living in the past. As both struggle to do what they think is right, the Ritza Academy comes under assault once more. It takes a shocking sacrifice to make them both see the true face of the enemy. Reunited by the same purpose, Jasper agrees to Nadine's audacious plan to make Emporia too much trouble for the leader of the Seventh Ghost Regiment to conquer. Unfortunately for them, Tai-sa Yoshizawa has his own secrets, and nothing left to lose. And even if Nadine's plan works to perfection, the cunning general has one last trick up his sleeve that could bring about the end of everything Nadine and Jasper hold dear?<h2></h2>
$20
Honor's Gauntlet (CAT35878)


<h2>A TEST OF LOYALTY?</h2>Clan Jade Falcon's war efforts draw closer to Terra, but to conquer this ultimate prize, the Falcons' vicious Khan, Malvina Hazen, must be able to trust all of her warriors to carry out her commands without hesitation, no matter how much death or collateral damage they will cause. For Malvina, victory is the only thing that matters, and those who stand in her way suffer swift and brutal elimination. Star Captain Archer Pryde is an unconventional Falcon MechWarrior who chafes at carrying out his Khan's terror tactics, but he delivers results in combat, so Malvina has turned a blind eye to his beliefs so far. But when civilians on a conquered world revolt against their Clan masters, innocents are caught in the Falcons' crosshairs. Archer and his fellow MechWarriors must prove their mettle to Star Colonel Nikita Malthus, the Khan's vindictive advisor, by carrying out their scorched-earth orders to the letter. But are these orders a betrayal of what it means to be a true and honorable Jade Falcon? With both his loyalty and honor in question, Archer must run the gauntlet between duty and principles, or risk his own destruction.
$16
Hunting Season (CAT36069)


<h2>KNIVES IN THE DARK</h2>Captain-General Jessica Marik is holding the reborn Free Worlds League together by the might of her indomitable will, and has managed to keep all of the interstellar nation's foes at bay. But even the strongest and most inspiring leaders have chinks in their armor. After a personal tragedy, Jessica vanishes from the public eye, leaving no hand on the tiller of the fractious nation as multiple hostile neighbors drag them into open warfare. Beset on all sides, the League must navigate the flames of war with no direction from the top, leaving Warden-General Nikol Marik, Jessica's youngest child, in control of the League's military forces at a time when the nation needs her mother's leadership the most. Nikol steps up to the challenge, however, as this is the moment she has been preparing for her entire life. But forces in the shadows seek to capitalize on the chaos and bring the Free Worlds League to its knees from within. The threat of coups and assassins sets the League on edge as Nikol strives to maintain the unity her mother had fought so hard to achieve, even if it means putting herself in danger. But she is not alone. At her right hand stands General Wilburn Kirkland, commander of the Ducal Guard, Jessica's personal bodyguard regiment. Together they must discover who the League's true enemies are, and hunt them to the ends of the Inner Sphere if necessary...<h2></h2>
$20
Inner Sphere Fire Lance (CAT35731)


The Inner Sphere Fire Lance includes the Longbow, Zeus, Trebuchet, and Stalker along with MechWarrior pilot cards and Alpha Strike cards.
$40
Kill Zone: BattleCorps Anthology, Vol. 7 (CAT35834)


<h2>REDEMPTION. RESISTANCE. RESOLVE.</h2>Kill Zone: BattleCorps Anthology, Volume 7 collects the very best of the short stories published on the BattleCorps website from 2010. Charge into the war-torn future to experience nine stories filled with BattleMech combat, heroism, betrayal, honor, and duty. Veteran BattleTech authors Kevin Killiany, Blaine Lee Pardoe, and Jason Schmetzer, alongside fan favorites Craig A. Reed, Jr. and Jason Hansa are showcased in this anthology, which includes an all-new tale from Scribe Award-nominated author Travis Heermann.
$20
Legacy: A BattleTech Anthology, Vol. 8 (CAT35826)


<h2>IN THE 31ST CENTURY, LIFE IS CHEAP...</h2>A Draconis Combine warrior struggles with immoral orders in the First Succession War. A House Davion MechWarrior participates in a risky heist as part of Operation Guerrero. A history buff battles the Word of Blake during the Liberation of Terra. What do these MechWarriors have in common? Each one pilots the same BattleMech, a survivor that has been repaired and rebuilt countless times throughout its long and bloody 300-year lifespan.<h2>BATTLEMECHS ARE NOT.</h2>The 70-ton GHR-5H Grasshopper can outmaneuver and outlast some of the most fearsome enemy 'Mechs, making it an invaluable asset to battlefield commanders. Even an incapacitated Grasshopper will be rebuilt to fight another day, with a new pilot at its controls, because MechWarriors can be replaced, but 'Mechs cannot. In BattleTech: Legacy, thirteen all-new stories chronicle the fortunes and tragedies of a single 'Mech across several tumultuous points in its wide-ranging combat history. Veteran BattleTech authors Kevin Killiany and Craig A. Reed, Jr. bookend this exciting collection, while other familiar names and new blood explore important moments in this 'Mech's history of constant, unmitigated warfare that leaves no corner of the Inner Sphere untouched.<h2></h2>
$17
Lost Destiny (CAT36047)


<h2>THE FINAL ASSAULT...</h2>The Clans. Warriors bred for battle and piloting fantastic war machines, Clansmen live for victory and pray for death before defeat. Invaders from beyond the Periphery, the Clans have beaten the forces of the Inner Sphere repeatedly. Now the Clans are driving toward their ultimate objective,Terra, cradle of humankind and hub of the ComStar communications network. Nothing the Inner Sphere has can stop them. The heir to the throne of the Draconis Combine is missing. Whole regiments of BattleMechs lie smashed like abandoned toys. Rasalhague is overrun. The Clans are sweeping toward the center of the known universe in a relentless tide. Humanity's only hope lies in the Inner Sphere's most powerful traitor. ComStar betrayed the Inner Sphere by aiding the Clans in their conquests. Now the mystic sect that controls all interstellar communication must face the Clan hordes alone. And only a mysterious, elderly warrior, and the untested warriors of ComStar, are the Inner Sphere's last defense against total defeat.n<h2></h2>
$20
Mechwarrior Destiny RPG (CAT35185)


The year is 3025. War rages across the vast interstellar empires of the Inner Sphere as the militaries of the Successor States vie for dominance across more than a thousand light years of inhabited worlds. And the king among these battlefields: towering BattleMechs and the MechWarriors who pilot them. But behind each battle lie a thousand unseen strings: Machiavellian court intrigues, shadowy wars of intelligence and counterintelligence, secret organizations, corporate greed, and more. Will you align yourself with the honor-bound samurai culture of House Kurita, become a crusader for freedom in the service of House Davion, or test your mettle as a House Steiner champion in the arena duels of Solaris VII? Or perhaps you will rain down fire from the skies in a House Marik aerospace fighter, or operate in the shadows as a House Liao intelligence agent. Will you pursue a life of service behind the veil of the secretive ComStar, join an elite mercenary outfit like Wolf's Dragoons, or even choose to lead your own lawless band of pirates? The path you lead through the 31st century, and the legacy you leave behind, is all up to you.
Out of Stock
$60
Patriot's Stand (CAT36208)


<h2>A DESPERATE FIGHT</h2>Under assault and ill-equipped, Alkalurops has come apart since the loss of its communications grid and the inability of the Republic of the Sphere to re-establish it. But in a universe of powerful players, a leader has to grab power fast if she's going to survive...<br data-mce-fragment="1" /><br data-mce-fragment="1" />Grace O'Malley's people are valiantly making a stand against Hansen's Roughriders, a band of mercenaries destroying everything in their path. Badly outnumbered, her forces need real BattleMechs operated by trained MechWarriors. And they're not going to be easy to afford, especially since the big mine owners refuse to offer any funds for planetary defense. But Grace will not surrender her homeland, no matter what the price.<br data-mce-fragment="1" /><br data-mce-fragment="1" />Even though the ragtag locals are putting up a surprisingly good fight, Loren Hansen remains confident he can defeat them. What he doesn't count on is an opponent determined to write her planet's history in the scorched wreckage of the battlefield...<h2></h2>
$22
Redemption Rift (CAT35825)


<h2 data-mce-fragment="1" trebuchet="" ms="" verdana="" arial="" helvetica="" vertical-align:="" baseline="" margin:="" 0px="">ON THE HUNT AGAIN?</h2><p data-mce-fragment="1" trebuchet="" ms="" verdana="" arial="" helvetica="" vertical-align:="" baseline="" style="font-size: medium; font-weight: 400;">It is the Dark Age, 3139, and the famed mercenary regiments of Wolf's Dragoons have returned to the employ of House Kurita after a century of bitter enmity. Somehow, mercenaries and Kuritan's must find a way to work together in a combined invasion of the Dragon's oldest enemy, House Davion. Thrust into the middle of this new conflict, Colonel Henry Kincaid is surprised by the commonalities of duty, honor, and expediency, the Wolves and Combine forces share. But as the Wolves' lightning tactics and unstoppable drive brings world after Davion world under the Dragon's banner, old hatreds arise anew, and with them come insidious plots engineered to cause the mercenaries' downfall. Throughout the campaign, Colonel Kincaid struggles to rectify what he thought he had always known about the Kuritan's with the truth he discovers while actually working with them. But when his forces are trapped on a Davion world with no way to escape and the regiments of House Davion closing in, can he pull another bit of genius from his hat, or will the battalions of Wolf's Dragoons be destroyed?</p>
$20
Service for the Dead (CAT36205)


<h2>TARGET: TERRA</h2>The world of Northwind has been ravaged in the fierce battle between the Highlanders and the Steel Wolves, and now the Clan warriors have set their sights on Terra. The fate of the birthplace of humankind now rests in the hands of three very different MechWarriors:<br data-mce-fragment="1" /><br data-mce-fragment="1" />Ezekiel Crow: Betrayer of the Highlanders?and on the run from both political and military enemies.<br data-mce-fragment="1" /><br data-mce-fragment="1" />Anastasia Kerensky: Ruthless leader of the Steel Wolves?and if she has her way, the next Conqueror of Terra.<br data-mce-fragment="1" /><br data-mce-fragment="1" />Tara Campbell: embattled Countess of the Northwind Highlanders, and Terra's only hope in its most desperate hour.<br data-mce-fragment="1" /><br data-mce-fragment="1" />A desperate three-way race ensues to see who will be the first to reach Terra, and who will ultimately claim it?<h2></h2>
$22
Shadowrun: Sprawl Ops - Legendary Edition (SR_SO_Legendary_Bundle)


In Shadowrun: Sprawl Ops, players lead a team of shadowrunners gunning for the big score! Along the way they'll have the chance to hire more seasoned runners, outfit their team with cutting-edge technology, from the latest weapons to cyberware enhancements, and take on increasingly dangerous contracts on the mean streets of the Seattle Metroplex. Each payout increases your chances for a more lethal combination of gear, training, and skill. All leading to that final score as you take on one of the world's megacorporations. But you've got to hit it before another team steals your ticket to the big time, hold off too long to grab that ring, and you'll lose it all!
$300
Shell Games (CAT35874SN)


<h2>STRENGTH VS. HONOR</h2>For more than a decade, the Republic of the Sphere's army hid in silence behind the mysterious, impregnable Wall of Fortress Republic. But now the Wall has come down, and Paladin Max Ergen, commander of Operation Eruptio, has his sights set on an invaluable prize. His target: Dieron, a Draconis Combine military district capital, a former Republic world harboring secrets from past wars. His troops have spent years training in isolation behind the Wall, and they are hungry for battle, ready to remind the Inner Sphere that the wounded Republic is still a force to be reckoned with. But Dieron is also the fortress of Warlord Kambei Okamoto, one of the Combine's top military officials, and he and his Dieron Regulars are committed to holding the line and defending their home against Republic aggression, no matter the cost. And when these two forces clash, the battle for Dieron will be a titanic one indeed?
$15
Slack Tide (BattleCorps Anthology) (CAT35837)


<h2>PEACE MAY SELL, BUT WHAT IF NO ONE'S BUYING?</h2>On 21 May 3052, the seemingly unstoppable military juggernaut of the invading Clans was defeated in a pitched campaign on the quiet world of Tukayyid. This astonishing victory bought the weary armies of the Inner Sphere a fifteen-year stay before the invasion can resume. But despite the truce, the fire driving the Clans' centuries-long quest to conquer Terra, the birthplace of humankind, and rebuild Inner Sphere civilization in their warmongering image has not been extinguished. Conflict still rages above the truce line, and the Clans are biding their time until the tide of war can surge up and flood the Inner Sphere once more. Slack Tide collects nine stories that chronicle the life-and-death struggles still being waged in the wake of Tukayyid's so-called peace. Fan-favorite authors such as Jason Hansa, Philip A. Lee, and Craig A. Reed, Jr. spin tales of undercover operatives seeking to gain the secrets of Clan BattleMech technology, Inner Sphere MechWarriors attempting dangerous escapes from Clan-controlled planets, and mercenaries fighting to protect the only things that truly matter to them, themselves and their loved ones. The Clans' invasion may have been temporarily halted, but the true battles for the future of the Inner Sphere have only just begun.<h2></h2>
$16
Sword and Fire (CAT36030)


<h2>TAKING THE BATTLE TO THE ENEMY...</h2>An awesome mission has been assigned to Task Force Serpent: to destroy Huntress, homeworld of Clan Smoke Jaguar, the Inner Sphere's greatest menace. But the invasion has suffered a serious blow: Marshal Morgan Hasek-Davion has been struck down by an unknown assassin.<h2></h2>
$20
The Nellus Academy Incident (CAT35830)


The battlefields of the 31st century are commanded by the BattleMech, twelve-meter-tall, 100-ton bipedal engines of destruction. Fought by MechWarriors, commanded by neo-feudal officers, owned by national governments and band of mercenaries, loyal to one of the interstellar Successor States or the martial Clans, these 'Mechs make every other ground combat vehicle obsolete. This is the warfare of fusion-powered giants. This is BattleTech. Allegra Greene is no stranger to the military; her father is a general, after all. But when she enters the Nellus Military Academy, she find far more than she expected. She finds a group of friends that will keep her going, training that is challenging, and instructors that push her to the edge and beyond. Unfortunately, that's not all she finds, and soon the endemic politics and warfare of the Inner Sphere reach the Nellus Academy. Soon, Allegra and her friends are in a life-or-death struggle to survive!
$17
The Ruins of Power (CAT36202)


<h2>THE SWORD OR THE PLOWSHARE...</h2>The destruction of the interplanetary communications net has isolated planets across the Republic of the Sphere. On Mirach, a widening schism in the military between those who would remain loyal to The Republic and those who would break away threatens the peace and prosperity that have lasted for generations. Once a formidable MechWarrior, governor Sergio Ortega now believes that diplomacy will win the day. His sons, Dale and Austin, are also stalwarts of The Republic and aspiring MechWarriors. Facing growing civil unrest, they urge a military show of force before events spiral out of control. But Mirach has no BattleMechs, and their pacifistic father is slashing military spending. But when power-hungry forces within the government begin plotting to overthrow it by any means necessary, including assassination, Austin must rebel against everything he's known to fight for the safety and freedom of Mirach, even if that means facing off against his own father...<h3></h3>
$20
Truth and Shadows (CAT36204)


<h3>LYING IN WAIT</h3>The Highlanders defeated Anastasia Kerensky the last time she attacked Northwind, although she retreated with most of her troops intact. Now dispersed among several planets, the Highlanders will need a bigger edge if they are to end Kerensky's threat completely. A rumor places Anastasia Kerensky on Northwind. If that's true, the Steel Wolves must also be close by. Determined to locate them, Paladin Ezekiel Crow and Countess Tara Campbell order a reconnaissance, unaware that their enemy may be closer than they think.<br data-mce-fragment="1" /><br data-mce-fragment="1" />With her forces on standby, Anastasia believes there is little the embattled Republic can do to stop her from finally conquering Northwind. What she doesn't realize is that she has allies she never imagined, and enemies she never suspected.<br data-mce-fragment="1" /><br data-mce-fragment="1" />It's a moment of truth for Crow, Campbell, and Kerensky, when lies emerge from the shadows, and the fate of a world hangs in the balance.<h3></h3>
$22
Wrath Of Dragons (CAT12030)


Take on the mantle of a most powerful dragon and pass into legend! A resource deconstruction board game for two to six players.
$100
Per Page      1 - 34 of 34
  • 1